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<oembed><version>1.0</version><provider_name>GameZone</provider_name><provider_url>https://www.gamezone.com</provider_url><author_name>kombo</author_name><author_url>https://www.gamezone.com/author/kombo/</author_url><title>Shank Interview, a Haiku, Artsy - GameZone</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="mmy0f1Qd48"&gt;&lt;a href="https://www.gamezone.com/originals/shank-interview-a-haiku-artsy/"&gt;Shank Interview, a Haiku, Artsy&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.gamezone.com/originals/shank-interview-a-haiku-artsy/embed/#?secret=mmy0f1Qd48" width="600" height="338" title="&#x201C;Shank Interview, a Haiku, Artsy&#x201D; &#x2014; GameZone" data-secret="mmy0f1Qd48" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>&#xC2;&#xA0;     We had a chance to ask the creators of&#xC2;&#xA0;Shank&#xC2;&#xA0;a few questions. &#xC2;&#xA0;Shank&#xC2;&#xA0;is the revenge based brawler hitting the downloadable marketplaces on the PS3 and 360 early next week. &#xC2;&#xA0;In preperation for the bloody glory that is&#xC2;&#xA0;Shank, take some time to read our interview. &#xC2;&#xA0;We discuss the co-op play, the defense in combat, inspiration and more.   And, yes, there's a haiku.    The most recent announcement for&#xC2;&#xA0;Shank&#xC2;&#xA0;was the inclusion of co-op and the new character, Falcone. You&#xE2;&#x20AC;&#x2122;ve said that co-op was something fans were clamoring for, but was it something you folks had thought of doing from the onset?  We always had the thought in our mind of doing co-op, but we were never exactly clear on how we were going to make it work. Seeing people play the game at PAX showed us that we didn&#xE2;&#x20AC;&#x2122;t want to mess with the singleplayer experience, while the amount of fan requests made us really want to make it work anyway.   What sort of challenges did you face when adding cooperative play in the mix? Did you find that it helped or hindered your original vision of&#xC2;&#xA0;Shank&#xC2;&#xA0;and its gameplay?  It was a huge challenge, actually, because we originally tried implementing co-op into the singleplayer missions...   More after the break.</description><thumbnail_url>http://kombo.com/userimages/misc/Shank.jpg</thumbnail_url></oembed>
