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</html><description>We recently had the chance to talk to a few of the Smackdown vs. Raw 2011 developers at an event in Dallas, and from them we've learned a ton about the game. We aim to give you the info you're dying for, and we're going to do so by offering a "straight from the developer's mouth" interview feature. This interview focuses on gameplay improvements, as well as a couple of the new features found within Smackdown vs. Raw 2011.   &#xC2;&#xA0;   Can you introduce yourself and tell us a little about your role on Smackdown vs. Raw 2011?   What&#xE2;&#x20AC;&#x2122;s up everybody, my name is Brian Williams and I am a gameplay designer on Smackdown vs. Raw 2011. My impact can be felt in just about all aspects of the gameplay, from your basic one on one match to the Hell in a Cell revamp, you&#xE2;&#x20AC;&#x2122;ll find my finger prints all over that stuff!</description><thumbnail_url>http://kombo.com/userimages/misc/smackdown-vs-ra_1287033216.jpg</thumbnail_url></oembed>
