<?xml version="1.0"?>
<oembed><version>1.0</version><provider_name>GameZone</provider_name><provider_url>https://www.gamezone.com</provider_url><author_name>Daniel R. Miller</author_name><author_url>https://www.gamezone.com/author/daniel-r-miller/</author_url><title>Final Fantasy XV Director: Development time and costs would have doubled if the game was entirely open-world - GameZone</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="Dszm3UofSs"&gt;&lt;a href="https://www.gamezone.com/news/final-fantasy-xv-director-development-time-and-costs-would-have-doubled-if-the-game-was-entirely-open-world-3450676/"&gt;Final Fantasy XV Director: Development time and costs would have doubled if the game was entirely open-world&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.gamezone.com/news/final-fantasy-xv-director-development-time-and-costs-would-have-doubled-if-the-game-was-entirely-open-world-3450676/embed/#?secret=Dszm3UofSs" width="600" height="338" title="&#x201C;Final Fantasy XV Director: Development time and costs would have doubled if the game was entirely open-world&#x201D; &#x2014; GameZone" data-secret="Dszm3UofSs" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
/*! This file is auto-generated */
!function(c,l){"use strict";var e=!1,o=!1;if(l.querySelector)if(c.addEventListener)e=!0;if(c.wp=c.wp||{},c.wp.receiveEmbedMessage);else if(c.wp.receiveEmbedMessage=function(e){var t=e.data;if(!t);else if(!(t.secret||t.message||t.value));else if(/[^a-zA-Z0-9]/.test(t.secret));else{for(var r,s,a,i=l.querySelectorAll('iframe[data-secret="'+t.secret+'"]'),n=l.querySelectorAll('blockquote[data-secret="'+t.secret+'"]'),o=0;o&lt;n.length;o++)n[o].style.display="none";for(o=0;o&lt;i.length;o++)if(r=i[o],e.source!==r.contentWindow);else{if(r.removeAttribute("style"),"height"===t.message){if(1e3&lt;(s=parseInt(t.value,10)))s=1e3;else if(~~s&lt;200)s=200;r.height=s}if("link"===t.message)if(s=l.createElement("a"),a=l.createElement("a"),s.href=r.getAttribute("src"),a.href=t.value,a.host===s.host)if(l.activeElement===r)c.top.location.href=t.value}}},e)c.addEventListener("message",c.wp.receiveEmbedMessage,!1),l.addEventListener("DOMContentLoaded",t,!1),c.addEventListener("load",t,!1);function t(){if(o);else{o=!0;for(var e,t,r,s=-1!==navigator.appVersion.indexOf("MSIE 10"),a=!!navigator.userAgent.match(/Trident.*rv:11\./),i=l.querySelectorAll("iframe.wp-embedded-content"),n=0;n&lt;i.length;n++){if(!(r=(t=i[n]).getAttribute("data-secret")))r=Math.random().toString(36).substr(2,10),t.src+="#?secret="+r,t.setAttribute("data-secret",r);if(s||a)(e=t.cloneNode(!0)).removeAttribute("security"),t.parentNode.replaceChild(e,t);t.contentWindow.postMessage({message:"ready",secret:r},"*")}}}}(window,document);
&lt;/script&gt;
</html><thumbnail_url>https://www.gamezone.com/wp-content/uploads/2017/10/final_fantasy_15_guns_1.jpg</thumbnail_url><thumbnail_width>1920</thumbnail_width><thumbnail_height>1080</thumbnail_height><description>Hajime Tabata was put in one of the toughest spots in the industry when he took the helm on Final Fantasy XV away from the legendary Square developer Tetsuya Nomura. Nomura is something of a God to the Final Fantasy faithful, and to be fair he's earned it through years of quality work. Unfortunately, the [&hellip;]</description></oembed>
