For the first time in a FINAL FANTASY game, the player has the ability to capture monsters for use in future battles. Each monster has a specific role to play in combat, and there are more than 150 to collect, each with their own special attacks. As with the main party members, monsters can be developed and leveled up.
This monster catching and leveling system is a great move on Square’s part, since it’s essentially adding a Pokemon formula to the game. If we’ve learned anything, it’s that adding monsters that are able to be trained, fused, and powered up is generally a very addicting aspect, so let’s hope it pushes Final Fantasy XIII-2 even further past its predecessor.