Top Spin 3 – NDS – Review

Of all the sports available to game developers,
tennis appears to be the simplest. No more than four players are on the screen
at one time. The ball needs to move realistically but has only one purpose: to
bounce back and forth. It’s all so basic that most gamers could never imagine
how addictive it could be until they themselves pick up the controller.

Few realize that underneath the generic
exterior is a game development cycle of great complexity. It takes just the
right balance of gameplay features – playability, physics, speed, challenge,
and the overall feel of the game – to keep players from wondering, "Is this a
tennis game or a next-gen version of Pong?" Top Spin 3 succeeded in these
areas on PlayStation 3 and Xbox 360, which featured quick gameplay that was
reminiscent of Virtua Tennis 3. The 2K Sports gem was less of an arcade title
than Sega’s latest, instead focusing more on the real-world challenges a
tennis game could provide.

However, the same cannot be said for the sole
handheld iteration of Top Spin 3, a scaled-down dual-screen version for
Nintendo DS. The difficulty is high, forcing players to endure the most
grueling tennis battles they’ve ever experienced on a handheld machine.
Disappointingly, the similarities end there.

 

Simulation Imitation

Out of the box, Top Spin 3 looks like a meaty
sports adventure with Career, Tournament, Mini-games and Multiplayer modes
displayed on the main menu. Play Now is the common replacement for yesterday’s
Exhibition modes, and is also available for gamers who are eager to get down
to business. Most of these offerings are well known by gamers, so I’ll stick
to the contents of the Career and Mini-game modes.

Career mode is the all-out battle for tennis
supremacy, a game where you’ll fight from the rank of dead-last to the rank of
something people will remember. Choose from a male or female athlete, pick out
some clothes, choose a country of origin, confirm a serve style, and mull over
the decision to give your player a grunt (which he or she will recite every
time you serve).

Upon your character’s completion the game jumps
to the main Career mode screen where three playable options appear: Event,
Tournament and Training. Tournament is the only portion where you play an
actual game of tennis and is very similar to the external Tournament mode
found on the main menu.

 

Training Day

Next up are the training games, which you must
play – and win – to increase the stats of your tennis superstar. None of the
challenges are particularly exciting (or challenging, for that matter), and
some don’t even relate to the game of tennis.

In Trap Game, you do not have access to a
racket and will not see a single tennis ball. Instead, the other side of the
net is sectioned into four colored squares. Two balls roll around those
squares, and it’s your job to run around one side and step on the colored
circle that corresponds with the square, which will then open up, allowing the
balls to fall through. Your goal is to drop the white ball (you’ll get 100
points each time you do this) but not the black ball (you’ll lose 50 points
every time that ball falls through). If this sounds moderately interesting,
then my text isn’t conveying the tone in my voice. This is a short, easy, and
most of all boring mini-game that does nothing but annoy players who came to
Top Spin 3 for the sport it’s supposed to be based on.

But it’s not just the mini-games that
disappoint; their presentation is equally depressing. Only three are available
at the start of the career mode – the other five (which include goals as
uninspired as whacking tennis balls at TVs and motor vehicles) are locked.
After beating the first three, you won’t be able to play them again until your
rank increases. This leaves you with two options: Event and Tournament, which
are also limited by an awkward setup. You can’t enter Tournaments all the time
– the game works on a weekly timeline, where every action equals one full
week.

Tournaments are only available when the game
feels like offering them. The rest of your time will be spent accessing the
Event feature, which occasionally consists of regurgitated mini-games that
serve no real purpose. Win or lose, your rank won’t increase. But you will
obtain a new item that’ll just barely change your athlete’s appearance. This
might’ve been cool on a console but is hard to enjoy when the pixels are very
tiny and there are more important things to think about.

 

Stranger still, the Event feature – which is
often the only thing you can do to advance time – is most often bombarded with
still images and repetitive messages. I’m not sure how, but it appears that my
tennis star had two honeymoons in a six-month period. She broke her wrist
numerous times and had to get that fixed (without any prior indication that
she was injured), and takes two vacations a month, usually to the same group
of places. These aren’t choices – they’re mandatory, and were also encountered
when using a male tennis player. Rather than provide another realm for
interactivity, the game merely throws another image onto the screen.

If you were to skip all this and stick to the
external Tournament or Play Now feature, you might expect the series’ true
beauty – great gameplay – to shine through. But that didn’t make it into this
version. The game is fast and challenging yet surprisingly uneventful. No
matter what you do, these back-and-forth battles are not exciting. The physics
aren’t anything we haven’t seen before in a handheld tennis game, and the
speed and responsiveness can’t compare to the PSP version of Virtua Tennis 3.

The developers tried to make up for this with a
special boost feature that makes your athlete move twice as fast (temporarily,
of course). Though it may seem appropriate for a DS game, which many expect to
be lighter and more akin to an arcade experience, it does nothing to enhance
Top Spin 3. Sadly, it does just the opposite. When boosting, your moves are
too jerky to control properly, making the feature completely useless.


Review Scoring Details for Top Spin 3

Gameplay: 5.5
Smooth and fast but rarely fun. The magic of the console editions is absent
from this handheld iteration.

Graphics: 5.0
The default camera view is a close, locked-on-your-athlete perspective
that’s both jerky and hard to manage (ex: you can’t see the ball if it flies
overhead). The secondary view is a faraway TV-style angle that’s positioned too
high for its own good. You can see the players clearly but their details are
minimal – kind of like a Game Boy Advance game (but with polygons).

Sound: 2.0
The sound of Top Spin 3 involves a multi-step process: (1) You’ll feel
tortured by the chirping birds, player grunts, and aggravating techno beats. (2)
You’ll wonder if it could get any worse. (3) After realizing it doesn’t matter
(this is bad enough!) you decide to play it safe and turn the sound off.

Difficulty: Medium/Hard
The difficulty is about the only thing the DS version of Top Spin 3 has in
common with the console versions.

Concept: 5.0
Not only do these mini-games lack originality, they also aren’t much fun. As
for the rest of the game, this isn’t the first time tennis has appeared on a
handheld.

Multiplayer: 4.0
Same gameplay but multiple cards are required. Anyone surprised? Anyone?

Overall: 5.0
Top Spin 3’s hardcore AI is on par with the console versions, but the
overall package isn’t nearly as fun.