Men of War – PC – Review

Men of War is a real-time strategy
game that takes place, like so many others, in World War II. Several campaigns
are available for playing through the game as multiple factions during the
war, although they must be unlocked in sequential order. Mechanics are
somewhat revitalized by extending the point-and-click gameplay of the mouse to
manual controls using the keyboard. This means that rather than clicking away
at different points on the map, players will be able to move units around
using the keypad buttons, as well as a few other buttons on the keyboard. In
fact, the game makes extensive use of the keyboard. This “direct control”
makes for a somewhat cumbersome experience, and detracts substantially from
the slight immersion offered by a relatively close birds-eye camera following
the action. Once they are mastered, however, the game does present a few
interesting opportunities for each combat scenario.

The beginning player’s confusion
is exacerbated by the partially unintelligible symbols lines the bottom of the
screen, and while the game does offer hints to aid in their use, it does so in
a very linear fashion – at times, indifferent to the player’s actions. This
makes learning the control scheme an inherently awkward process. The exclusion
of any real tutorial or training mode worsens things still. The player’s only
hope is to follow the sporadic text that appears just above the command icons,
and try to remember skills that the game does not actually require you to
demonstrate before moving on to the next section. Control inconsistency is a
problem, as well. Pointing and clicking might work well enough when moving a
firing squad from one point of cover to the next, but an entirely different
control scheme is required in order to operate a tank. The switch is often
jarring, but after some work and a lot of patience, the mechanics fall into
place. One of the benefits of the simple maneuvering is that it allows you to
see precisely how an infantry unit will be arranged at a certain piece of
cover before actually sending them there, rather like Republic Commando of the
olden days. Unfortunately, outflanking and grenading a machine gun emplacement
feels somewhat robotic and offers limited thrill. The best bit of excitement
comes from the knowledge that attacks can be executed in different ways. I can
flank from the left in my first playthrough, or try a direct frontal assault
with the tanks on my next try. This adds a measure of replayability to the
game, rewarding players who invest heavily in its mechanical design, but it is
questionable just how deep even the most devoted RTS fans will be willing to
go for this game.

Graphically, the game falls pretty
flat. Running “high end” graphical settings doesn’t seem to drag the game down
noticeably on a high-end computer, and this is likely due to the simplicity of
the outdated graphics engine. The only significant benefit to this is that the
game achieves a steady frame rate of 60 frames per second, though this looks
rather silly when a soldier smoothly dashes through a shrub, and the shrub
reacts by thrashing at something closer to 5 frames per second. This also
allows the maps to cover great tracts of land, but there’s nothing terribly
beautiful about the environments (these are war zones, after all). Perhaps
even more disturbing is the audio. While the musical compositions are nicely
varied, the voice over work is atrocious. The accents are inconsistent and
inappropriate at times (Russians with French accents?). This is actually a
minor offense when compared to the quality of the voice acting, which is
distracting at its best but often downright painful to hear, as though the
actors were random people pulled off the street. All other sound effects are
mediocre, which makes them a comparatively fantastic element in this game’s

Men of War includes online
multiplayer functionality, but you have to enjoy the design of the game itself
if you’re to gain any pleasure from these gameplay modes. Again, for those who
are willing to offer a certain level of devotion, the online battles will bear
some nice cooperative and competitive gameplay. The game mechanics make
surprisingly good use of this; having a teammate cover your back or offer
medical assistance really makes for some interesting moments. A game map
editor is also included, for those who feel tempted to build bridges cluttered
with chickens and horses. Frankly, I would have preferred to see a smaller
game that has fewer available modes with smoother execution. All things
considered, Men of War is plagued with numerous problems inherent in its
design, but some interesting gameplay for those with a lot of free time on
their hands. If you can look past its flaws, you’ll find something that just
manages to work out a balance between harsh leaning curves and enjoyable
tactical gameplay.

Scoring Details for Men of War

Gameplay: 8.0
Some elements
work, but once you get into it, there’s some fun to be had.

Graphics: 6.0 
Smooth animation
is the only highlight of the game’s outdated visual design.

Sound: 5.0
The music and
effects are Ok, but the voice acting is some of the worst I’ve ever heard.

Difficulty: Medium/Hard
There’ll be quite
a few challenges waiting, and not always the good kind.

Concept: 6.0 
There are a few
interesting ideas here, but the game generally feels like it could use some

Multiplayer: 7.0
Yes, it’s
there, but make sure you’re willing to withstand the single-player beatings
before taking this fight online.

Overall: 7.5
Even hardcore RTS fans will be torn about this one, adopting a “take it or
leave it” approach. Those that take it will be fighting an uphill battle, one
that will reward the persistent tactical player above all others.