Categories: Reviews

Eragon – PS2 – Review


Depending on how nice you want to be, the new film Eragon (and the novel that
it’s based on) are either a loving homage or

heavily inspired by the Lord of the Rings series.  Any way you slice it, Christopher Paolini’s work owes a lot
to the works of Mr. Tolkien and Mr. Jackson.  Now we have the videogame
adaptation of the film, and it plays a lot like…EA’s Lord of the Rings games.
But if you’re imitating a licensed game, you could certainly do a lot worse.


Actually, in terms of the basic plot, Eragon has as much in common with Star
Wars as it does with Lord of the Rings.  A young farm boy learns of his destiny
to become a great warrior, must fight against a corrupt Empire, and must save a
captured princess, all with the help of an old man and a selfish young rouge.
The parallel became evident early on, and without giving away too much, I’ll
simply say that few of the plot’s twists were any surprise at all. 


The
gameplay doesn’t offer many surprises, either.  The combat system has quick and
strong attacks, a fairly deep combo system, archery, and timing-based
blocking/parrying; in short, everything one would expect from a third-person
action adventure game.  Comparisons to EA’s Two Towers and Return of the King
are unfortunate, but practically unavoidable.  Eragon also borrows liberally
from God of War, with scripted death sequences for some larger enemies,
balancing acts that must be carefully navigated, and, in the hands of a skilled
player, a choreographed feel to the combat. The game does strive to make
improvements in some areas; a handful of useful magic spells add some depth to
combat, as does an archery system that rewards taking a moment to line up your
shot before letting the arrow fly.


Unfortunately, despite all of this, combat gets repetitive very quickly.  By the
third level, you’ve seen more or less all the on-foot portions the game has to
offer.  Adding to the repetition is the fact that there are only a few different
types of enemies throughout which you will be fighting over and over.  And
although the combat system has some depth to it, there’s really no need to go
in-depth; the first two combos you learn work better in all situations than any
of the subsequent ones, and one could make it through the game using only them.
The same could be said for the archery and magic systems, as well; once you can
fire magic arrows, there’s no need to perfect any other skills, as it is the
most powerful and often used.

At certain
points in the game, Eragon rides his dragon, Saphira.  These stages play out as
an on-rails shooter, along the lines of the Star Fox series.  They certainly
make for a good change of pace from the third-person levels; Saphira feels
satisfyingly powerful, but she’s not really under your control.  Aside from some
slight steering out of the way of obstacles and choosing between branching
pathways, Saphira flies herself, and you merely tell her when to attack.  Still,
these were some of my favorite stages in the game, and they occur too
infrequently-with only three in the entire game, the dragon stages are
underused.


The game also tries to add some
innovation in the form of the partner character; another character accompanies
Eragon on his quest at all times and fights at his side.  Occasionally, the
system works well, like when my partner would hold an enemy so that I could hit
him, or when he would fight off enemies so I would have time to pull off a
powerful spell.  Usually, however, it feels like simply a tactic used to keep
the game from becoming too difficult, by adding some AI support. 

The partner character does,
however, lead to one of the high points of the game: multiplayer.  At any time,
a second player can drop into the action and take control of the partner
seamlessly.  If player two decides to quit, he can jump out at any time, and the
AI resumes control.  Co-op is much more fun than the standard single player;
being able to strategize with a real-life friend will always be more fun than
having the computer watching your back.


The game has other flaws,
however.  Although the environments are well done, graphically, character models
are disappointingly bland.  It seems as though most of the character’s polygons
went into their faces, so as to make them resemble the film’s actors as much as
possible.  Poor collision detection and other graphical glitches occur fairly
frequently; at times, these problems distracted me to the point that I had
trouble focusing on the events of the stage.  The game also drags quite badly
during the middle section; a series of boring stages in a row could have some
players losing interest.  One stage, in particular, contains the unfortunate
combination of repetitive level design and incredible length (seriously, it’s
longer than the first three levels combined); it was all I could do to find the
patience to see it through to the end. 

Despite all of its problems,
Eragon is a not a bad game; it’s merely a bland and, at times, uninteresting
one.  If you’re an action-adventure fan whose exhausted the genre and you’re
trying to bide your time until God of War 2 comes out, this could be an okay
diversion; don’t expect too much, and you could find a decent hack-and-slash fix
here.

Gameplay:
6.8

Despite some fairly major
flaws, this is an okay hack-and-slash adventure.  There’s nothing here that
hasn’t been done better elsewhere, however.

Graphics: 
7.0

The
environments range from good to, at times, beautiful.  The character models were
unfortunately very bland.

Sound: 
6.9

The
music is fitting, if not entirely memorable.  Voice-overs are well done.


Difficulty:  Medium

Nothing revolutionary here; an
action-adventure film gets translated into a by-the-numbers action-adventure
game.  Sticks to the source material, at the very least.

Concept:
6.
5

Nothing
revolutionary here, but it does justice to the source material suitably. 


Multiplayer:  7.
2

Elevates the game from “meh” to
“fairly fun”.  If you play this game, make sure you’ve got a buddy to play
through it with.

Overall:
6.7

You’ve seen this before, often
and better.  Recommended only to die-hard adventure fans only.

jkdmedia

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