Transformers: Revenge of the Fallen – 360 – Preview 2

Pre-E3 2009 PreviewE3 2008 GameZone Previews

Activision is rallying a video game adaptation of
this summer’s blockbuster action film, Transformers: Revenge of the Fallen, with
high hopes that it fares much better with critics and fans alike in comparison
to the adaptation of the first film. Showcasing a new and improved multiplayer
mode, Revenge of the Fallen may very well be a title that will hold the
attention of its fans the entire summer. Let’s take a closer look at what
Activision and developer Luxoflux have in store for gamers in a few short weeks.

Multiplayer has received a great deal of detail
this time around – an attribute that should win over a whole new sort of fans.
For fans of multiplayer aspects, there are a handful of modes to compete in.
There’s the typical deathmatch mode where every Transformer is out for his or
herself. Players are out to gain the most points – rather than kills – before
the end of the round, so nothing out of the ordinary here. As with your standard
deathmatch game mode, Activision is including a team deathmatch mode for players
to pick between Autobots and Decepticons. Working as a team, players must work
towards getting the highest amount of kills to win the match.

Now for the more interesting game modes, Revenge
of the Fallen has One Shall Stand, a mode where one player will use Optimus
Prime from the Autobots and another will be Megatron from the Decepticons. Both
teams will work towards killing their rival’s leader in an effort to gain
victory over their opponent. Having the objective to kill the opposing leader,
players will continue to spawn after their death – so long as their leader is
still alive. Once the leader of one team is dead, that specific team will have
60 seconds to take down the opposing leader or else they’ll lose. Killing the
leader will afford you the chance to become the leader in the next round. If you
are the leader of your team, you’ll gain the gift to see the enemies on
battlefield to coordinate attacks.

There also happens to be two other game modes:
Control Points and Battle for the Shards. Control Points has players split into
teams where they are fighting to take over five points and must – and I stress
must – work as a team to achieve victory. Capturing the five control points in
order wasn’t as exciting as it could’ve been since players are forced to large
battles over one control point rather than have five control points on the map
to strategize on how you want to capture them. For Battle for the Shards,
players will rush around the maps to collect parts of the AllSpark in a mode
that is similar to capture the flag. Picking up shards, players won’t be able to
transform to take them back to their base, but rather will have to walk back in
robot form.

One of the main attractions for Revenge of the
Fallen is the ability to switch between robot and vehicle modes on the fly. So
when you finally decide to choose a side (Autobots or Decepticons), the war will
be fought in vehicle, aerial and robot forms. Fans of the Autobots will have the
chance to select: Optimus Prime, Ironhide, Breakaway, Bumblebee, Ratchet,
Aerialbot (multiplayer-exclusive), and Protectobot (multiplayer-exclusive).
Players who are seeking the “evil” route, the Decepticons provided include:
Starscream, Sideways, Megatron, Long Haul, Grindor, and Seeker
(multiplayer-exclusive). The multiplayer-exclusive Transformers are sub-factions
based on bots from the fictional universe.

After about an hour of multiplayer matches, it
can be stated that the online multiplayer matches were much more satisfying than
I could’ve ever imagined. Switching on the fly between the forms is done with
ease, and, playing as Breakaway, the long-range combat was entertaining. There
was an issue with the size of the multiplayer maps – they weren’t particularly
large or varied with spots to hide for snipers.
only played on two of the maps — one that was daytime and another that was at
night — the map sizes are bound to be a concern for multiplayer aficionados
unless the launch day selection is much more varied.

Activision and Luxoflux are guaranteeing
downloadable content after the release in the form of new Transformers for both
sides. Transformers: Revenge of the Fallen is set to release on June 23 for the
Xbox 360, PlayStation 3, PC, Wii, PlayStation 2, Nintendo DS, and the
PlayStation Portable.


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