E3 2006 First Look Preview
Hit the reset button and
let’s begin all over.
That was the philosophy
heading into the creation of The Legend of Spyro: A New Beginning, a title being
developed for multiple platforms to be published by Vivendi Universal Games, and
shown during a pre-E3 event in San Francisco recently.
The game is a single-player
experience and is more battle oriented and combat driven.
The story revealed is the
coming-of-age tale of this young dragon, explaining why and who he is.
There are flying levels and
some of the typical arcade elements such as collecting gems (green regenerates
breath, red is for health, blue are spirit gems and can be used to upgrade
skills, and yellow builds up fury that when unleashed can clear the screen of
While Cynder is the main
antagonist in this title, the focus is squarely on Spyro and explains how he
came to hook up with Sparx. The skill system in the game enables players to
customize Spyro’s abilities, giving him access to four different elements on
which to base his unique attacks. The elements are fire, earth, electricity and
ice. With the variety of melee abilities, and aerial juggles, it is possible to
string together combos that are somewhat unique. Each of the breath skill sets
have short- and long-ranged attacks.
When it comes to the look of
the game, the developers on hand at the pre-E3 event said the goal was to almost
create an interactive Pixar movie. But this is also a little more imposing and a
little more daunting than some previous iterations of the dragon and his world.
The game looks very nicely
packaged, not too far off the base line that we’ve all come to know as a Spyro
title, but with enough newer elements to make for a challenging, humorous and
Spyro-iffic (Ok, not a word, but Spyro fans will likely get the drift of it)