beginning, there was light and there was darkness, two spirits representing
each. Bardus was the light, wishing for stability in the world; Octum was the
dark and wished for change. And then along came Durgas and the spirit, bestowing
life to the world. Humans were introduced and they brought chaos into the land.
Octum were at war with each other and Bardus finally prevailed, sealing Octum
away for eternity. But in so doing Bardus was destroyed and the spirits fell
into a deep sleep. Time passes and two children enter Cathedral, the home of the
Bardus Church and the place were Oracles are trained.
while the young girl – Eimelle – is feeding a cat, the instructor Ollesia finds
them. There is trouble in the Cathedral. A former member Bellias has given
himself over to the darker powers and he is there to take the children. Lives
are lost, but the two are able to escape the church grounds. However, not all
goes well. During the escape, the cat that Eimelle was watching over is
frightened and runs, and Avin goes after it and comes under attack. The Sage
Gawaine saves him but the two children are separated.
And so the
of Heroes: A Tear of Vermilion is the PSP title from Bandai and Falcom for the
PSP, slated for release in mid-November.
with a long lead-in story is somewhat typical of the role-playing genre in that
you control a character on missions, and during those missions, Avin (the
17-year-old boy, who is looking for his sister) runs into pop-up zones where he
will battle an assortment of enemies, get drops, and level up. You put together
a party, symbolized by one character for traveling.
This is a
very directed experience in many ways. Avin cannot get into too much trouble
early on, and the paths from one town to the next are very linear. But where the
game truly excels is in the presentation. Yes, you have two-dimensional
characters against a three-dimensional backdrop.
Some of the
problems are typical of the genre when you have to advance through the chat
screens. Screens will contain nothing more that “chuckle” or “giggle.”
After a very
long build-up, and a lot of scrolling through text screens in which the gamer
can do nothing but watch, the game finally centers on Avin in Ourt. He is given
some simply missions and thus the game begins. Though the game has a rich story,
most of it is upfront and you will spend 30 minutes or better just wading
through the dialogue screens before getting to the action and meat of the story.
mechanics are straightforward and players should have little trouble getting
into the game. The graphics are quite well done, with wonderful texturing and
shadows that give the world a very lush feel. The sound elements are soft and
have a lulling effect.
of Heroes: A Tear of Vermilion is a good story but with an overlong lead-in. The
gameplay mechanics are typical of the genre, but this is a solid PSP title
nonetheless and worth looking for upon its release.