Teenage Mutant Ninja Turtles: Smash-Up – WII – Preview

E3 2009 PreviewE3 2008 GameZone Previews

Is “turtle power” ready
to return to its glorious form that it endured in the early ‘90’s? Well, Ubisoft
is hoping that new fans and old fans alike rejoice at the upcoming fighting
title that is exclusive to the Nintendo Wii in the form of Teenage Mutant
Ninja Turtles: Smash Up
. Can the four shelled heroes show off their
combative strengths or will they flounder with the opportunity?

With a current small cast
of selectable fighters, TMNT: Smash Up was very limited on show floors.
Only having Shredder, Donatello, Leonardo, Michaelangelo, Raphael, April O’Neil
and Master Splinter to select as fighters, TMNT: Smash Up could’ve had
more fighters to showcase from the very deep franchise of mutated animals that
rival the turtles. With a variety of fighters missing, the representative at
Ubisoft let the doubts end as he confirmed that new fighters will be revealed in
the future.

Selecting Donatello as my
fighter, I took on Splinter – played by one of the developers – and was taken to
school. With a simple control scheme of pressing the 1 or 2 button for heavy or
light attacks – along with using the D-pad to move across the screen – TMNT:
Smash Up
is a brilliantly pick-up-and-play title without a doubt. Developed
by the same team who worked on Super Smash Bros. Brawl, TMNT: Smash Up
is 2.5D fighter that should attract the attention of starving fighting fans on
the Nintendo Wii.

Other maneuvers that were
available to use against my opponent included: grapple (1+2 Buttons), blocking
(the trigger), and using projectiles (A Button). With simple controls, there
shouldn’t be any trouble for casual players who don’t want to seriously put in
hours upon hours to become good in the title.

Never wanting to end the
entertainment, TMNT: Smash Up employs power-ups that can be picked up and
used against your opponents. Of the power-ups that were picked up, the shuriken
throwing stars were one of them as I attacked Splinter in full force. The damage
wasn’t as high as I would’ve liked, and the power-ups weren’t as frequent as
they could’ve been, but for all intents and purposes, the power-ups did assist
in achieving kills on my enemy.

Can TMNT: Smash Up
revive the legendary turtles’ franchise? That remains to be seen. But as for
now, with more upcoming fighters to be revealed (c’mon Jason, Rocksteady and
Bebop!), TMNT: Smash Up could turn into a shining star for the Nintendo
Wii this fall 2009.

For All E3 2009 GZ Previews