E3 2003 – First
Old friends in different
places were one of the recurring themes at the E3 in Los Angeles, and Sony
Entertainment continued that trend with Ratchet & Clank: Going Commando, a
In the first game in the
series, Ratchet was portrayed as the reluctant hero, but much has changed in
Going Commando. In the latest release, Ratchet actually embraces the role.
Emboldened by the power of the first adventure, Ratchet hires on to find the
virtual pet of a company. In exchange for its help, the company gives Ratchet
the tools to become the hero gameplayers knew it to be.
For this title, Sony
developers took some familiar elements from the first story, such as the humor
and weapons, and moved them into a universe filled with more worlds, and more
opportunities for adventure.
“There are more than 30
weapons and gadgets in this game,” said Blake Hennon, of Bragman Nyman Cafarelli
– the public relations firm working the show for Sony. “It’s all about the
weapons and gadgets.”
The graphical elements have
been stepped up in this adventure. There are more polygons per character and the
game runs a lot smoother than its predecessor. The game still boasts the bright
and colorful graphics of the original. The player interface will be familiar to
fans of the series, and the audio portion continues along the same lines as the
The first Ratchet & Clank
sold 1.8 million copies worldwide. With the new settings, new gadgetry and new
challenges, Sony is hopeful this edition will equal that. The game does
treadmill some familiar ground but overall should prove entertaining and
enjoyable for the early look given at E3.