PAX Prime 2011: Jurassic Park: The Game Is Heavy On Quick Time Events

Holy Quick Time Event! Telltale Games, who is best known for Back to the Future: The Game, had demos of their latest movie-based game, Jurassic Park: The Game, at PAX this year.

It’s always difficult when creating a game based on a classic movie franchise with a huge following. Fans are going to especially critical of not only the gameplay, but the story as well. Luckily for fans of the film, Telltale Games focus on story and plot and character. That’s what is important to them, and Jurassic Park: The Game is no different. While the gameplay in the demo was lackluster, completely consisting of quick time events, the story sounds quite intriguing. Jurassic Park: The Game isn’t just a recreation of the original film. Instead, Telltale has decided to explore the “other” characters on the island during the dino-breach. They focus on the details that the movie might have left out and create an original story revolving around those details. Do you remember the barbasol can that Dennis Nedry was using to smuggle the dinosaur embryos out of the park? Jurassic Park: The Game focuses on that can with the different groups and people trying to get that can and secure the embryo.

Fans of Jurassic Park will get to see and play as some of the recognizable characters from both the book and the movie like Jerry Harding, the man who took care of the sick triceratops. If you are familiar with Back to the Future, Telltale releases episodes of the game. Jurassic Park will be similar as the different episodes will expand on the stories of your favorite characters.

Jurassic Park The Game PAX preview
The Jurassic Park: The Game preview focused heavily on Raptors

In the demo, I had the opportunity to preview brief portions of two episodes from the game. Both episodes’ gameplay relied heavily on quick time events for the action, but when speaking with marketing director Richard Iggo, confirmed that there is also exploration, clue finding and puzzle solving, and dialogue sequences for you to learn more. While I personally wasn’t impressed with Telltale’s decision to handle the action elements of the game with only quick time events, the events did give a sense of urgency to the action in the game. Missing a step usually resulted in my death and because of that I felt more pressure to perform the action correctly. It definitely made the gameplay experience more intense.

Currently, Jurassic Park: The Game is looking at 45 episodes, each with 4-5 hours of gameplay. As for any plans with DLC, we shall see in time. As with all of Telltale’s games, it’s clear to see that the developers of Jurassic Park: The Game are fans of the franchise and that they are dedicated to creating a property true to the franchise.