Mario vs. Donkey Kong 2: March of the Minis – NDS – Preview

E3 2006 First Look Preview

Mario has had a pretty lucrative career these
past few years. From sports titles to party games, the world’s most popular
plumber is like the Energizer bunny: he keeps going and going.

Mario Vs. DK 2: March of the Minis hits the DS
with crazy new puzzles and a new control scheme. Miniature Marios are guided
using the stylus. Push down on a mini and drag right to make the little plumber
move in that direction. Drag left for the opposite effect. Pushing and dragging
upward makes the mini(s) jump.

“Those are rather basic controls,” moans the
naysayer. “Isn’t Mario supposed to be about more than that?”


Mario vs. Donkey Kong™ 2: March of the Minis screenshots

Indeed. March of the Minis is not your average
Mario game, thus its challenge and entertainment value are not redeemed from the
same places. March of the Minis is somewhat of a strategy game where you have to
direct the minis toward the goal. You might have to solve a puzzle along the
way. It could involve picking up a specific item, or the pressing of a button or
the pulling of a switch. Any element from the first game has the possibility to
return for the sequel, along with the new content Nintendo has designed.

The graphics are cool but a little cutesy. I love
Mario games so the mini Marios don’t bother me. In fact, a part of me sees them
as an inside joke – it’d be hilarious if that’s where the original concept came
from (having something to do with the development of baby Mario? You never
know…).

Mario Vs. DK 2: March of the Minis is a
slower-paced adventure. For the first time ever, players will be able to create
their own levels, the thought of which has me dreaming of the groundbreaking
possibilities.

 


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