Lords of Everquest – PC – Preview

E3 2003 – First


When I first
looked at Lords of Everquest, I was pretty impressed with the fact that they had
taken a great MMORPG game and made it into a good looking and colorful RTS
title. Lords takes place about 10,000 years prior to the original Everquest, and
players will have the opportunity to somewhat write their own history and fill
in some gaps to the story and lore of the original. 


Lords of Everquest
will have you selecting one of three factions, one of which (and the only one
available at E3 time) was the Shadow Realm, consisting of Orcs, Trolls, and
Necromancer style evil characters. The armies that you have will line up on
their own to help with gameplay, so your heavy melee tanks will hop to the front
while spellcasters will stay in the back in a support role. You select a Lord to
control specifically, and each of the 15 different Lords will be able to cast
their own unique powers and do things like boost troop morale or lower the
morale of those who are not in their good graces. Each of your units will also
gain experience, and you can create knights once they obtain level 6 which
allows them to become stronger and use spells as well. You can only have two on
the field at a time, so this will play into the strategy of being careful who
and what you decide to choose.


Lords of Everquest will run on it’s own unique
engine, and is shaping up to be great. The graphics were very bright, and
players will recognize monsters from the popular EQ franchise.