Not exactly the
kind of story you really want to tell a boy-king when he is falling asleep at
night, but then when you look at his ‘uncle’/advisor, you immediately know that
he is up to no good. Might be that he has the sharp angular face familiar to
fans of Disney animated features – you know, the kind of face that Hades had in
Hercules. Maybe it is the long pale white fingers ending with long nails filed
to a point and painted a deep blue.
In any regard,
he tells Henry a story of long ago, when a demon was trying to overwhelm the
land and was finally defeated by five heroes wielding heavenly might in the form
of wristlets. But the uncle, once one of the five, has long ago given over to
the powers of demonic magic. He has determined that the very demon he once
helped defeat is the only way he can ‘protect’ the boy-king and ensure that he
remains on the throne for a very long time. So he calls forth the demon, which
wraps itself around the sleeping child. Another one of the five tries to stop
the process but fails. When the boy-king opens his eyes, they are glowing red.
And while all
this is going on, England is embroiled in the Hundred Years’ War with France. In a
small French village, a young girl and her friend (Liane) are asked to deliver
herbs to a local church. They are almost there when a sound comes from the
forest. A knight rides out of the woods, injured, and he falls to the ground at
the foot of the church. Tied to his waist is a satchel, emitting a glow. The
young woman, Jeanne, reaches her hand tentatively toward the satchel, drawn on
by the glow. Something snakes from the bag and wraps around her wrist, glowing
brightly. She is alarmed, naturally, but unhurt. When the glow stops, she finds
that a wristlet has attached itself to her.
No time to
admire it, foul creatures attack and a voice (which the young Jeanne calls the
Voice of the Lord) tells her to grab the fallen knight’s sword and attack. She
does and quite successfully, too. It is not until the next battle, in the
burned-out village of her family, that the wristlet shows its power,
transforming Jeanne’s humble clothes into a brilliant comely armor, bearing some
resemblance to what one might suppose an avenging angel would wear. She is well
protected and a formidable force, now set on the path to ruin the plans of the
That is the
set-up for Jeanne D’Arc, a PSP title from Level-5, the same company behind Rogue
Galaxy and the Dark Cloud series, and published by SCEA.
The story is
told through compelling cutscenes, which carry the anime-style cartoon look, but
in this case, the cutscenes take a back seat to the look of the game itself.
While there is a certain amount of big-head, big-eyes in the characters, they
are well detailed, and the whole look is lush, bright and delightful. This is a
game that is rendered out beautifully on the PSP.
The combat is
turn-based, and what one would expect from a Japanese RPG-style game. You get a
player phase and enemy phase, and during the player’s turn, you can move,
attack, heal, cast or wait. However, when Jeanne dons the armor (which she can
only done once in each stage), she can take multiple turns. Move, attack,
destroy, get a Godspeed boost and repeat. In an early battle, if you plan it
right, she can take out four enemies in quick succession.
expect this to be a walk in the Louvre (Ok, the phrase is walk in the park, but
tried to give it a French twist in honor of the heroine). The control scheme has
a bit of a learning curve in finding the keystrokes that actually work. For the
first little while, all the player phase options seemed to give was end turn and
some inventory functions. But something was, apparently, clicked correctly
because the full range of options appeared and Jeanne, with her friends Liane
and Roger, was on her way to becoming a legend.
D’Arc blends fantasy with the tale of the young French hero, but that was for
the sake of the gameplay, and it works well. This is a story worth diving into
and spending the 40 hours it purports to have to work through. With up to 14
playable characters and a customization feature, coupled with the tactical
combat, this title both a visual treat and an entertaining challenge.
releases to retail in August and, in the spirit of the thing – c’est bon.