The ladies are bound to look and desire;
the men are merely envious. It might matter if you were anyone other than
Two years in development, James Bond 007:
Nightfire, from EA Games, is a completely original storyline. True, it
has all the elements of a typical Bond game, high adventure, plenty of
action and a plethora of locations, but this game has also bumped up the
AI for an intriguing and challenging product.
The press release from EA states: “As Bond,
players will operate in the high altitudes Austrian Alps and a zero-gravity
space station as well as underwater in the South Pacific in order to defeat
the evil criminal mastermind Rafael Drake, who is bent on ruling the world.
“NightFire will offer a deep and rich gameplay
experience that will stay true to the Bond universe. The game is primarily
seen through a fast-paced first person perspective, however will switch
to a dynamic third person perspective to show off dramatic interactive
moments. NightFire will feature a large variety of missions filled with
furious action and stealth, gorgeous women, exotic locales, and sophisticated
spy-craft gadgetry that Bond fans expect. The console versions will offer
a whirlwind driving experience with exotic vehicles as well.”
There are 10 exotic locations in the game
and more than 20 single-player missions. But don’t expect this to be a
straightforward first-person shooter game. This game relies on skill, not
just shooting ability. And the game has an arcade feel, with bonus points
awarded that can lead to secret items. The gadgets can be upgraded,
and the environments are interactive.
While the general gameplay has been upgraded,
few improvements seem to have been made to the look of the game. The build
demonstrated at E3 2002 in Los Angeles is reminiscent of previous Bond
incarnations in terms of texturing and lighting. The game is polygon based
and the animation is solid.
This program will be released on PlayStation2,
Xbox, GameCube and PC in Winter 2002.