Vol.1: The New Wave left us with a lot of questions. Will peace win out? Will
LFOs continue to evolve? Will the soap opera saga between Sumner and Ruri come
to a close?
the first title was referred to as Volume 1, it only made sense that a
second volume was in the making. The next volume, titled The New Vision, will
pick up where the last game ended.
once again divided into two forms: air board racing and Mobile Suit Gundam-style
combat. There is also the element of NPC interaction, including several hours
worth of dialogue. But if you’re not into the chat-with-the-locals,
watch-a-cut-scene aspect, many of the story scenes can be skipped. The only
ones you’re forced to watch are those that reveal something important about
one or more of the characters (or when new characters are introduced).
The intro is
very long, rivaling the Final Fantasy series in real-time sequence length.
Numerous flashbacks are shown to remind players of the previous game’s events.
Though you don’t have to play the original to get into the sequel, you will
have a greater appreciation for the characters – and be more intrigued by the
frequent, gameplay-interrupting dialogue sequences – if you know the series’
In Vol. 2’s
current state, the air board levels are a mix of racing and environment
adaptation. The boards don’t move particularly fast. When cruising through an
open area, they feel pretty slow. But that’s only a part of each race. Most of
the trials involve tricky navigation through beat-up structures and
underground passageways. There are several quick corners, and a few steep
walls that must be flown above with only a few seconds notice.
controls give the game a free-roaming, aerial combat feel. Players can fly
wherever they please, but the game will warn you to stay on course. The left
analog stick controls all navigational movements, allowing you to move in
multiple directions (up and down, not just left and right) while flying
comes time to take charge of a mech (referred to as LFOs in this game), Eureka
evolves from its gentle, race-oriented story to something a bit more
intriguing. In addition to their various attack types (lock-on gun / missiles
and hand-to-hand strikes), mechs have the ability to transform into tank-like
vehicles. It is not known how deeply this feature will be expressed in the
final version, but right now it serves as a cool alternative to the standard
attack and defense style. Tank controls are different, adding a more
traditional style of ground combat. The standard mode is true to Gundam and
the other games and anime that led to (if only in spirit) its creation. It’s
fast, jumpy, and full of destructive moments.
As far as
quality is concerned, the story is the same as before: good voice acting,
semi-cheesy dialogue. The characters are interesting enough to become likable,
and have the amazing power to make some of those cheesy lines seem believable.
If you think you have to be a fan of the show to appreciate the entire saga,
think again. I’ve barely touched the anime series, opting to get my Eureka fix
from the game series.
giving away any of the game’s surprises, I can tell you that the journey does
not begin inside an LFO’s command post. There are several brief events that
must unfold before you’ll get back to your trusty mech, and a handful of
battles that must be won before a key story element can proceed. Fans who
couldn’t get enough of the first game will find it hard not to shout the title
in excitement – “Eureka! Eureka!”
stores this summer, Eureka Seven Vol. 2: The New Vision brings new content for
series enthusiasts to sink their teeth into. Expect the expected: tons of
brief battles, several brief races, and an insurmountable number of real-time