Elebits: Adventures of Kai & Zero – NDS – Preview

E3 2008 GameZone Previews

E3 2008 Preview

Among the many must-play Wii launch
titles, there was a game that only innovation could breed: Elebits. This short,
ultra-challenging first-person puzzle game tasked players with the job of
snatching tiny alien creatures from a real-world environment. To get the job
done right, the player was given a stellar zapper (controlled with the Wii
remote, of course) that could be used to not only shoot and capture aliens but
also to pick up and toss objects. It was genius, more so than any words could
describe. Elebits was a true example of a game you must play to believe.

The first Elebits sequel — Elebits:
Adventures of Kai and Zero — could have been made for Wii. That would have been
the logical thing to do. But it seems these developers prefer not to take the
logical route, instead searching for additional points of innovation. They found
that in the Nintendo DS.


Elebits: Adventures of Kai & Zero Nintendo DS screenshots

Upon learning that the game was
coming to Nintendo’s handheld, I wondered if they could possibly re-create the
Wii’s stellar experience. Elebits was a 3D first-person game. How in the world
can the DS compete with that?

As it turns out, it doesn’t have to.
Using a Zelda-inspired isometric view and touch control setup (where you touch
the screen to guide the lead character, Kai), Elebits is now a unique game (and
potentially series) for Nintendo DS.

Once the Zelda controls have been
learned (which takes about five seconds), you’ll discover that by tapping the
screen, those familiar alien creatures can be captured. Likewise, you can move
objects and toss them aside by touching them and dragging the stylus across the
screen. The graphics are purely retro with SNES-level visuals, but the mechanics
are of a much more powerful generation. Fans of Elebits as well as Zelda will
instantly jump into this game and be eager for more.


Elebits: Adventures of Kai & Zero Nintendo DS screenshots

Zero, the small white character who
follows you around in the game, is the one who actually snatches the Elebits. I
don’t remember if he was a part of the first game, and neither did the two
Konami reps I spoke to. But from what I can tell, he’s your new sidekick and
does the work you can’t. As Kai, you’ll lead the way for his invasion by tapping
each alien you wish to capture. As soon as the first one is tapped, a meter
appears on screen and begins to deplete. Your job is to tap as many aliens as
possible and tap Zero before the meter runs out. If you fail to do so, Zero
won’t eliminate the aliens that have been touched.

This may sound incredibly simple,
and in the short time I had with the game it was. But I suspect that, as with
the first Elebits, the second and third levels (and beyond) will be a whole
other story. The developers have put so much into making the game as good as its
Wii counterpart that it’s hard to believe they wouldn’t do the same for the
challenge.

 


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