Last week, we talked to Blade Interactive about its upcoming Xbox 360 and PlayStation 3 title, Hydrophobia. The game is set in a world where the Earthâ€™s population is a hot topic — where the worldâ€™s population could be approaching levels that would overexert our food supply.
The game specifically follows an event in which an anti-population organization boards the Queen of the World, which is carrying a nanotechnology developed by a company called Nanocell that would allow scientists to modify water at its molecular level â€“ and thus allow man to turn deserts into lakes, which in turn would allow the population to grow even larger. The anti-population groupâ€™s goal is simple: retrieve and destroy the nanotechnology
Thereâ€™s a whole lot of back story and depth to the story, which you can read all about here, but the focus of this write-up is to showcase one particular element of Hydrophobiaâ€™s advanced graphics engine, its procedural morphing system, specifically. Using the system, Hydrophobiaâ€™s walls and other surfaces can morph from one texture to another in real-time before your very own eyes. The mechanic comes into play with the gameâ€™s phobia system, which affects the gameâ€™s main character as her fear of water takes control of her.
Below, you can see a â€œbefore and afterâ€ example of the technology in action. The first screenshot shows the insides of a standard hallway within the ship, while the one following shows the same area after the metal walls have morphed to feature cave-like textures.