Hot off the success of the well-received Final Fantasy III remake for the Nintendo DS, Final Fantasy IV DS Executive Producer Tomoya Asano and Director Takashi Tokita spoke to Famitsu magazine recently on
The decision to bring Final Fantasy IV to the DS came shortly after FFIII DS development concluded. According to both Asano and Tokita, the decision was based not only on the positive reaction given by players, but was also made because of how well III felt on the DS hardware. “Playing the DS version of FFIII, I felt that the hardware managed to achieve both quality and a good atmosphere. Itâ€™s because of those factors that I think Final Fantasy III was really well re-made. I thought we could manage another game just as good and interesting if we ported “Final Fantasy IV” in the same style,” Tokita said.
Matrix, the development team behind the DS version of FFIII will be returning to develop IV. As stated before, Mr. Tokita will be returning as game director while Hiroyuki Itou will be working on the battle system. The main storyline will follow that of the original with some fairly major modifications being made along the way. The directors and writers plan to include many of the extra storyline features found in the GBA version while including many part that were cut out of the SNES original. Plot pieces that are deemed “extraneous” are being stripped in favor of fleshing out the entire narrative. “There will of course be completely new sub events but, weâ€™ll also be touching on the key parts of the game that have never been revealed in any of the Final Fantasy IV ports thus far,” said Asano.
Other improvements planned for the DS remake include more dramatic scenarios and event scenes. Speaking of which, the team is recreating important scenes in an “entirely different manner” compared to FFIII DS. Somewhere around a full hour of event scenes are planned for the final release. Fans of the series can look forward to experiencing the remake with comfortable stylus controls as well as far more use of the DSâ€™s two screens. Dungeons will be “auto-mapped” on the bottom screen as players fully explore the twisting interiors. The game will be dually controlled by using the stylus as well as the traditional face buttons, with more emphasis surprisingly being put on the D-pad.
Lastly, when asked about the possibility of a potential Wi-Fi mode, Tokita simply stated, “The DS has been out for quite sometime now thus I donâ€™t think making use of its touch screen and Wi-Fi features is a necessity now. Particularly in the case of an RPG.” Expect to see much more on this title in the upcoming future. In the meantime, check out the debut trailer as well as the complete interview by clicking the link provided below.