Earlier this month, Sony’s Europe held a press-only event, where members got their hands on one of the most anticipated FPSs to hit the PS3, Killzone 3. If that wasn’t enough, the game was presented on Sony’s brand new 3D televisions.
At the press conference, James Gallagher from SCEE caught up with Hermen to talk about multiplayer, as well what to expect this time around.
“As you may know, we are always in close contact with the Killzone community,” Hermen said. “The response to Killzone 2 has been fantastic but there is a general response that it had too many ‘corridors.’ We have to temper that with the knowledge that many players really enjoy that gameplay style. Our plan is to solve this dilemma with huge variation in gameplay styles.” We had plenty of variety in Killzone 2 but much of it was introduced in the second half of the game. This time around, right from the start every new level has its own distinct feel.”
“We always refer to multiplayer as ‘the other half of the game’,” he said, “meaning that it’s just as important to us as single player. It’s an area on which we have key individuals working and I can promise true innovation. Right now we’re looking through all of the feedback we received on Killzone 2, particularly around accessibility.”
Herman also elaborated on the reasoning behind the jetpacks. “If you remember, the Jetpack Troopers were in Killzone: Liberation on PSP and we’ve always wanted to bring them back. When you include aerial combat you obviously need plenty of space so the much bigger levels in Killzone 3 have presented us with the opportunity to include this enemy.”
Finally, Herman gave some insight into the story of Killzone 3, (Warning: Killzone 2 spoilers ahead).
“So with Visari gone, there’s a power vacuum on Helghan where figures like Stahl, the head of the Helghan weapon producer, are vying for power. Essentially, the surviving ISA soldiers are caught in the middle of a catfight when what they really need is to get the hell off the planet and return to Vekta.”
As interesting as all this information is, it essentially on the backburner because of the overwhelming hype of 3D gaming. With that said, it’s still hard to say whether or not this feature is worth it due to the fact that most consumers don’t even own a 3D television. Nonetheless, the technology is impressive. Hopefully, the public will be able to see more at E3.
Be sure to check out yesterday’s coverage here