Following the reveal of Transformers: War for Cybertron in the latest issue of Game Informer, the title has drawn a lot of comparisons from fans and gamers to Gears of War. But as always, there is more here than meets the eye.
Speaking in an interview with Transformers World 2005, Director Matt Tieger of High Moon said “I think a lot of that comes from the fact that we are using the same engine – the Unreal Engine – and that we are third-person.”
“However,” he continues, “there are some notable differences. One, we are not a cover-based shooter (you think Megatron would take cover?) Two, transform anywhere. Three, special abilities add an additional layer of strategic depth. Four, finally, Transformers has always been a team based property and each character has unique abilities so teamwork becomes pivotal. None of this should take away from the awesomeness that is Gears.”
“Honestly,” he concluded, “if gamers compare us positively to one of the all-time best games ever, I am thrilled!”
For more information on the game and the full Q&A, check out the full interview at Transformers World 2005.