New Prince of Persia Game Goes Cell-Shaded

On Monday we learned that Ubisoft was working on a new installment on the Prince of Persia series for the PS3 and Xbox 360, and now today we have discovered just what kind of direction the game will be taking, and it may not be what you expected.

Visually the game will be taking on a cell-shaded look with a bit of grit to it. The story will have more of a fantasy element found within than those of its predecessors. The story finds the Prince having to heal the corrupted world from an evil god, who by the way, was inadvertently freed from his eternal prison by the Prince.

The “Sands of Time” from the previous installments are no longer at work here, so the time rewind ability has been taken away. Now the Prince will be able to slide along walls using a glove, allowing for both horizontal and vertical exploration.

When development began, the game was heavily influenced by the open world presented in Assassin’s Creed, but play testing found players getting lost very quickly. The game is now going for a much more focused layout, but at the same time won’t be quite as linear as the previous Prince games.

All of this seems like quite a radical departure for the series, especially in an age where most jaded gamers prefer realistic graphics instead of stylistic cell-shaded looks. Either way the game is looking pretty good from the screens shown so far.