New Info from Nintendo Power on The Conduit’s Multiplayer Modes

The latest issue of Nintendo Power is starting to crop up in stores and at the houses of various subscribers, as if out of nowhere, and within its pages is a new six-page feature looking at the upcoming first-person shooter for the Wii known simply as The Conduit.

Details about things such as the story are brought forth, but the really juicy details come from the information about the game’s multiplayer modes. As you may recall, the game supports the Wii Speak add-on and up to sixteen players, be they random participants from around the world or around your region, or even people you’ve exchanged Friend Codes with.

Modes available for the multiplayer matches included Deathmatch, Team Deathmatch, and Capture the Flag. Areas from the single player mode are remade for greater efficiency in multiplayer, including the medical facility, with what the developers have dubbed the Human Weapons Set. This group of armaments includes an assortment of items you might expect from its name: Handguns, submachine guns, shotguns, etc.

By locking onto an opponent with the Z button, you can assess how much health they have left before attempting to finish them off with a potentially lethal headshot. “Potentially lethal,” in that a headshot isn’t necessarily a one-hit kill, but it will do substantial damage just the same.

You can also sneak up on an opponent and take care of them with a melee attack, which means you have to keep aware of your surroundings. Fortunately, SEGA mentioned there might be the implementation of a 180 degree turn button, so that you can more easily meet whatever lurks behind you.

Another arena in which you’ll square off with friends, rivals, and enemies is the second Deathmatch map known as the training complex. Less confining than the halls of the medical facility, the training complex features an open central area surrounded by balconies, as well as the Explosive Weapons set.

With this, everyone starts the match with a rocket launcher and has at it; other weapons, including a gun which lobs electric orbs at your foes, are available, but it’s said that if you have even decent aim, the rocket launcher gives little reason to switch out, thanks to splash damage. Of course, there is a downside to such potent weaponry, and that would be the time the rocket launcher takes to reload.

Check out the latest issue of Nintendo Power for more from The Conduit, which is slated for a Spring release.