Miyamoto Reflects on What was Missing from Last Zelda and Mario Titles

Recently, MTV Multiplayer got the chance to do something I only wish I could do: Sit down and talk to Nintendo’s own Godfather of Gaming, Shigeru Miyamoto. And over the course of the interview, Miyamoto came to explain what he felt could have been done better in The Legend of Zelda: Twilight Princess and Super Mario Galaxy.

What I’ve been saying to our development teams recently is that “Twilight Princess” was not a bad game, by any means. But, still, it felt like there was something missing. And while, personally, I feel like “Super Mario Galaxy” was able to do some things that were very new and were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative in terms of how far we branched out with design. And so this is something I’ve been talking to both of those teams about.

Of course, as is customary with Nintendo, it’s very rare that we are able to announce any games until they’re ready for release, but I can say that these are themes that both of those teams are taking into account and the hope is that for both of those franchises, when we do release the next installments of the “Zelda” [franchise] or maybe the next “Galaxy,” hopefully they will feel newer and fresher than their most recent versions. — Shigeru Miyamoto, to MTV Multiplayer

There is much more discussed, which you can find through the link, as this was the third part of the MTV interview.

But reflecting on this, hopefully this might give us a glimpse of insight on where Miyamoto plans to take the two franchises for their next iteration. Although, to be honest, while I wouldn’t mind something a little fresher in Zelda (much as I loved Twilight Princess), Super Mario Galaxy hit most of the right notes for me, and I would still love to see a straight sequel to that.