Along with four new characters, Game Informer Magazine recently revealed some details about how Marvel vs Capcom 3 will try to be a more approachable fighting game. It will balance new controls with deep roots.
The biggest change will be somewhat simplified control scheme. Instead of the traditional six-button controls used by both Marvel vs Capcom games and just about every Street Fighter, MvC3 will use the three-button scheme from Tatsunoko vs Capcom. Instead of light, medium, and heavy punches and kicks, MvC3 will just have light, medium, and heavy attacks.
Despite this being for the sake of a simpler fighter at the outset, MvC3 will retain most of the deep, complex mechanics of its predecessor. Hyper combo cancels, snapbacks, and assists are all still in.
The four new characters that Game Informer announced are two new Marvel and two new Capcom characters â€“ one new and one returning on each side.
The new Capcom arrival is Dante â€“ specifically young Dante as he appeared in Devil May Cry 3. Joining him is Felicia from Darkstalkers. The latest confirmed returning Marvel character is Captain America. The most significant new addition is probably Deadpool â€“ who was easily identifiable in the initial silhouettes Capcom showed in the MvC3 announcement trailer.
True to his character, Deadpool will often break the fourth wall during gameplay. One of his moves apparently involves beating his opponents with his own health bar. If players spam his teleport move, his teleporter device will also comically malfunction.
This balance between oldschool mechanics and a new simpler control scheme is probably needed. Not only are fighting games a pretty hardcore genre, but if there is one franchise that could be rebalanced for accessibility, it’s Marvel vs Capcom.
Marvel vs Capcom 2 is one of the most hardcore 2D fighting games around. With about 56 characters, gameplay that’s lightning fast and chaotic even compared to Street Fighter, and a bunch of unique mechanics to learn, it definitely isn’t for those inexperienced with fighters. Even more daunting are the absolutely insane infinite combos that experts routinely perform.
Tatsunoko vs Capcom’s simpler control interface seems to have caught on with that game beating Capcom’s sales expectations of the Wii. Even if the old MvC2 mechanics remain, the new controls alone will have simplified them.
The launch attacks in MvC3 already exemplify this. Players will now always perform launch attacks with just the exchange button. While Capcom is simplifying the way launch attacks are done, they are also expanding what can be done with them. In MvC3 players can slam opponents to the ground and even tag out in mid-air. On top of that, if an opponent guesses the correct tag out, they can counter it with one of their own.
The best games are always approachable and deep at the same time. Hopefully Capcom can finally put out a fighter that perfects that kind of balance in today’s age of casual gamers.