It came as a surprise yesterday when we learned that a sensitive document had been leaked from SEGA, one which covered a conversation between members of their staff and Sony Computer Entertainment America’s Senior Vice-President of Public Relations, Rob Dyer. But perhaps even more surprising is that developer Obsidian has actually spoken out in response to comments in the document that were made about their upcoming role-playing game, Alpha Protocol.
Of the game, a member of the SEGA staff had noted that not only was the first level said to be “too difficult,” but also that the game itself “barely felt like a role-playing game.” Whether that second statement was meant in a positive or negative way remains unclear.
Destructoid links to a post on Obsidian’s forums made by Marketing and PR Producer Matthew Rorie, quoting him as saying “We’re not really sure how much this gentleman played of Alpha Protocol, or what his ideas of an RPG are. Suffice to say, the game is 100% an RPG; we don’t really make any other kind of game. You earn XP, you get levels, you choose your skill progression, you modify your weapons, you interact with NPCs (or kill/sleep with them), the world reacts to the choices you make in pretty dramatic ways, etc.”
The post now appears devoid of the above statement. The rest of his cited words, however, still remain:
“As for what he said, obviously we enjoy any feedback that we can get, but without knowing how much of the game he played (and I seriously doubt that someone as busy as a product evaluator for Sony is going to be playing through an entire game if it’s as long as Alpha Protocol), it’s hard to judge what he meant by those comments. Suffice to say that Alpha Protocol is going to tickle your RPG tastebuds when it’s released.”
Later in the thread, Cinematic Designer Joseph Bulock stated “The only counter point I can offer you guys is that watching and interacting with gamers who played our game for almost two hours, they clearly enjoyed the RPG experience that AP had to offer.”
“I’m not going to comment on this particular commentary, but I can say as a general trend, people who play one level don’t see the RPG experience,” he adds. “They see the action side of our game, without the deep character choices and reactive story.”
As Destructoid was keen to point out, “the most interesting thing here isn’t so much what Obsidian said than the fact that Obsidian said anything. This certainly lends credence to the whole leaked document, as I am sure Obsidian would’ve refuted the entire thing if there was no chance it was genuine.”
I have to admit that this seems to at least increase the likelihood that the document is legitimate. But things will certainly be more interesting from here on in, particularly if more of the leaked document seems to come to life.