Insomniac to Prioritize Graphics over Frames per Second Post A Crack in Time

It’s hard to argue against the quality and polish that Insomniac delivers with each new game they bring to Sony’s platform. Much like Naughty Dog, Insomniac is undoubtedly one of Sony’s most prized developers and as such, visual excellence has always been a top priority for these guys. As such, the team is looking to take their games to the next level graphically. Unfortunately, it looks like it will cost them in frames per second.

According to Insomniac’s official blog, here is what Mike Acton had to say:

One of the long-standing sacred cows here at Insomniac is framerate. We’ve long viewed a solid framerate as both a sign of a quality product and professionalism as developers. It’s always been point of pride in our work and considered an extremely serious part of our development process.

However, during development, there are hard choices to be made between higher quality graphics and framerate. And we want to make the right choices that reflect our commitment to providing you with the best looking games out there. To that end, our community team did some research into the question of framerate. The results perhaps confirmed what I’ve known for a long time, but found it difficult to accept without evidence.

Framerate is important, but not critically so. When there is a clear choice between framerate and improved graphics, graphics should win. The correlation with review scores is clear. It means that framerate is still important to us here at Insomniac, but it’s not on the same pedestal it was before. And that Ratchet and Clank Future: A Crack in Time will probably be Insomniac’s last 60 fps game.

So there you have it. It will be interesting to see how their new approach will pay off with the next game they release. Perhaps Resistance 3?