Throughout the week, Supercell has shared some smaller tidbits of information regarding quality of life improvements coming with the update. Here are the highlights:
- "Nexting" a battle at Town Hall 10 has been reduced from 1000 gold to 900 gold. It can be assumed that Town Hall 11 will cost 1000 gold to Next.
- The Boost for Heroes, Barracks, and Spell Factories will be reduced from 10 gems for 2 hours to 5 gems for 1 hour.
- War Preparation Day for Clan Wars will be reduced to 23 hours, essentially allowing a clan to start a war at a consistent time every single war.
- Starting at Clan Castle 4 (Town Hall 8), you'll be able to request/donate one Dark Spell to your clan mates.
- A "safety zone" will be added around the "Next" button to avoid accidental troop deployment when looking for a target.
- You'll get a sound notification when you find a Village after being in clouds over one minute. You'll also hear the sound then the "Retry" button appears.
- Reduction in the effectivness of multiple Healers on the same target, with no change to range.
Two New Achievements:
- Anti-*****: Destroy 20 ****s in Multiplayer battles (Destroy the new Town Hall 11 Defense)
- Sharing is Caring: Donate 100 spell storage capacity worth of spells
- The Max Town Hall 11 War Loot will be 660,000 Gold/Elixir and 3,600 Dark Elixir before Clan Perks.
- Nexting a battle at Town Hall 10 has been reduced from 1,000 Gold to 900 Gold. It can be assumed that Town Hall 11 will cost 1,000 Gold to Next.
Clash of Clans' Town Hall 11 update is expected to arrive tomorrow, December 10th. Should anything change between now and then, we'll be sure to let you know. We'll also be posting the full patch notes once they are released, presumably when the update goes live.
New Hero: The Grand Warden
The Grand Warden is the new Hero coming to Clash of Clans. WIth a max level of 20 (upgradable using Elixir), the Grand Warden is able to traget ground or air troops, allowing flexibility in your strategy. However, his main highlight is a Life Aura that buffs the HP of troops within its radius. Here's the Grand Warden's ability on both Offense and Defense:
- Life Aura: Troops within the aura receive an HP buff. If they leave the orange circle radius, they will lose that buff.
- Ability: Eternal Tome: Troops within his aura are temporarily invulnerable – including him.
The Warden turns into a statue and can also be set to ground or air mode. On defense, the Grand Warden still posses the Life Aura, which also grants an HP buff to heroes, clan castle troops, and skeleton trap skeletons all within the orange circle radius.
New Levels for Witch and Minion
Two troops will be receiving new levels with the update.
Level 7 Minion: With orange wings, the new-look Minions match the upgraded level 11 walls. In terms of effectiveness, we don't have the exact stats of the upgraded minions, but it's safe to assume an increase in DPS and hit points.
Level 3 Witch: Will allow you to spawn 5 skeletons at a time for a maximum of 10 skeletons per witch — a pretty sizable upgrade from the 4 skeletons spawned at a time for a maximum of 8 at level 2.
Larger Village Map and More Buildings
With Town Hall 11 comes more defensive buildings. To make room, the update will increase the size of the Village Map from 40×40 to 44×44, a 21% increase in square tilage layout.
Town Hall 11 Defenses
The new Town Hall level will allow for an extra Cannon, Archer Tower, Wizard Tower, and X-Bow.
Also, the level 1 Freeze Spell will now be available at Town Hall 9.
New Building Levels
In addition to the extra defensive buildings, other pre-existing buldings will be getting new levels.
- Wizard Tower level 9
- Laboratory level 9
- Gold Storage level 12
- Elixir Storage level 12
The biggest defensive highlight of the new update, the Eagle Artillery "has nearly unlimited range and targets tough enemies with exploding shells." The catch is that it won't actually activate until a large amount of troops have been deployed.
The Eagle Artillery is similar to a mortar in that it has insanely large range (the entire map), but is unable to target a small area close to it.
The Eagle Artillery only has two levels, but specific stats and details weren't revealed.
Town Hall 11 & Loot
Of course, Town Hall 11 is the highlight of the update, but beyond new troops and buildings, Supercell is making some changes to the way loot is earned during attacks. With the Town Hall no longer granting an automatic shield upon destruction, there needs to be some other incentive for destroying it. That incentive is more loot.
- Available loot is now distributed to the Town Hall as well as storages (maximum loot is unchanged)
- Town Halls contain a share of loot equal to one Gold Storage, one Elixir Storage and 1/4 Dark Elixir storage
- The Town Hall is now looted only when it is completely destroyed by an attacker
- Town Hall Gold, Elixir and Dark Elixir storage increases by Town Hall Level
- The Town Hall and Clan Castle now count as resource buildings, so Goblins can target them for double damage
Destroying the Town Hall will now be worth "a significant" share of Gold, Elixir, and Dark Elixir to attackers. Loot that only used to be available in storages will now be distributed also into the Town Hall.
Better League Bonuses and Rebalanced League Trophy System
With all the new changes in place, it's quite likely Clash of Clans players will find themselves attacking and defending more often. With the increased loot, improved League Bonuses, and rebalanced Trophy System that could work to your advantage.
The better you attack, the bigger your league bonus. It's as simple as that. Here are the details:
- All League Bonuses have been significantly increased
- League Bonus loot is now progressive from 0% to 100%, based on destruction percentage of a victorious attack
- 100% League Bonus is earned at 70% destruction
You must win the attack to earn the League Bonus.
More Trophies, Less Grind
One of Clash of Clans' biggest frustrations, especially in higher Leagues, is huge Trophy losses on defense and infuriatingly small +1 Trophy offers on attack. With the shortening of the Personal Break online time limit to three hours, Supercell has taken a look at the top-level Trophy grind and rebalanced Trophy offers to make sure competitive players can still push, now in "a more meaningful and productive way." According to Supercell, "With these changes, we will be increasing Trophy flow, softening Trophy losses, and allowing all high-level players to push with less grinding and more breaks."
Village Guard is a new “short-term way to prevent attacks on your village while your shield is down.” With the new shield system, 30% destruction is the lowest threshold to get a shield; however, the automatic 15-minute Village Guard period will activate after attacks that cause less than the 30% destruction required as to give shieldless defenders a chance to rearm traps. reload defenses, and request defending troops. Here are the specific details:
While Village Guard is active, your village acts as if you are online, even if you close the game or get disconnected
Players can freely attack through Village Guard with no penalty
Free Village Guard time activates automatically when shields expire, from 15 minutes to 3 hours long based on League
2 hours of extra Village Guard can be bought for 10 gems every day in the shop, when your shield is down (23 hour cooldown)
Active Village Guard can be dismissed at any time
Buying a Shield from the Shop will dismiss active Village Guard
In the end, Village Guard should help with players who return a few minutes after their shield expires, as well as top-level players suffering from unintentional disconnect due to inactivity.
In addition to Village Guard, Personal Break will place a time limit on how long you can stay online without a shield until the game decides it’s time for you to defend. At that point, you’ll be kicked offline for a few minutes to allow attackers a chance to attack you. The Personal Break system will also be undergoing some changes, detailed below:
A player is forced offline for 6 minutes after 3 hours of cumulative online time (or Village Guard time) without shield
This Personal Break 3-hour limit is only reset after getting a shield, or in some special cases covered below
Buying the 2-hour Village Guard from the Shop will extend a player's current Personal Break 3-hour limit by 2 hours
The Personal Break 3-hour limit for online players is paused during server maintenance, but not reset
Village Guard will be granted for free to plays in two instances:
After a shield expires to prevent being attacked immediately. The amount of Village Guard awarded is based on your League:
Champion I League players and below get a free 15-minute Village Guard when their shield expires
Titan III League players get a free 1-hour Village Guard when their shield expires
Titan II League players get a free 2-hour Village Guard when their shield expires
Titan I and Legend League players get a free 3-hour Village Guard when their shield expires
Shield Guard will extend the Personal Break 3-hour limit by 15 minutes, but will not reset it unless the Mercy Rule (explained below) kicks in.
Every defense that results in a shield will reset the defender's Personal Break 3-hour limit
Every defense that DOESN’T result in a shield will instead result in a 15-minute extension of the defender's Personal Break 3-hour limit and Village Guard time
Every 6-minute Personal Break kickout period that doesn't result in ANY defense will also result in a 15-minute extension of the defender's Personal Break 3-hour limit and Village Guard time
"Mercy Rule" – The 3rd consecutive 15-minute extension will instead fully reset the Personal Break 3-hour limit and trigger the automatic Village Guard based on League
- If an offline player is not attacked for 3 hours, their Personal Break 3-hour limit is reset, though no Village Guard is awarded
Barring any last minute setbacks, the eagerly awaited Town Hall 11 update for Clash of Clans should arrive tomorrow. Developer Supercell Games reaffirmed this on Facebook saying the update is “just around the corner.” The past two weeks have been dedicated to sharing sneak peeks of features coming in the update, which was first announced all the way back at ClashCon in October. Well, the day is almost finally here, so what can players expect when the update arrives? Although specifics will have to wait until the patch notes (presumably tomorrow), you can find an overview of the features below.
Although Town Hall 11, with all its new buildings and units, is the highlight of the update, Supercell is introducing a number of changes to the game’s shield system in an effort to “make village defense fairer, play sessions more flexible, and attacking more encouraged.”
To that end, there are two major changes coming with the update:
Town Hall destruction no longer grants a shield – bring your Town Halls inside!
Attacking while shielded no longer breaks the entire shield, but instead costs a bit of shield time
Under this new system, the amount of time a shield is granted for depends on the percentage of destruction. No longer will simply destroying a Town Hall grant that player a defensive shield, effectively removing one of the popular defensive strategies in the game. Here’s a breakdown of how the new shield system will be granted:
A 12-hour shield is granted at 30% destruction
A 14-hour shield is granted at 60% destruction
A 16-hour shield is granted at 90% destruction
However, NO SHIELD is granted if the attacker does not deploy at least 50% of a full army
Supercell is also making changes in regards to attacking while shielded:
Being shielded no longer prevents entering multiplayer matchmaking, browsing targets, or attempting revenge
Executing a multiplayer or revenge attack while shielded will deduct 3 hours from the remaining shield time
Additional attacks while shielded will deduct increasing amounts of shield (4 hours, 5 hours, etc…)