Wired News recently sat down with Bungie content manager and spokesperson Frank O’Connor to talk about the big news: Bungie and Microsoft splitting.
“One of the things we’re doing now is going forward and expanding the staff sensibly and at a manageable rate. In the future, that means we’ll be able to work on multiple projects simultaneously,” he said when speaking to Wired.
Xbox 360 owners have no doubt wondered in the past week if they will see future Bungie games on their platform. Fortunately for them, it sounds like they will. “We like the 360, it’s a very comfortable environment for us to work. For the types of games that we make, it is the most successful platform for us to work on, given the types of titles that we work on,” says O’Connor. “We’re happy to grow that platform and make it a more logical place for us to stay.”
We’ve highlighted the beginning of the interview below, but you’ll have to visit Wired for the full interview.
Wired News: So, what would have happened had Microsoft said, “No, Bungie, you can’t leave?”
Frank O’Connor: Honestly, there’s no — it’s a pure hypothetical question; “I have no idea” is the honest answer. Obviously, things would have been different, but we have no way of predicting how. Would it have been acrimonious? I don’t know. Would things have continued pretty much as they were? Honestly, I don’t know.
Wired News: What was the rationale for going independent? What was holding you back from doing what you wanted?
Frank O’Connor: It’s a combination of factors. One is that there was nothing holding us back per se other than a few tedious logistical measures. Such as the fact that as part of Microsoft, we had to do things the Microsoft way: use their contractors, all those boring bookkeeping issues. Microsoft never stood in our way in terms of creative endeavors or imagination-related events. If we came up with a cool idea they would have continued to fund it as they did our other endeavors.
The difficulty is in extending the studio to do that. That was the practical difficulty. As far as creative difficulties, the biggest obstacle for anyone is going to be manpower. So obviously one of the things we’re doing now is going forward and expanding the staff sensibly and at a manageable rate. In the future that means we’ll be able to work on multiple projects simultaneously. We’re already working on two right now — the Peter Jackson project, and downloadable content.
In the future, we’d just like to be a little bit bigger and a little more flexible, and of course we will own our own IP ongoing which is pretty much the single most important factor to Bungie staff.