Bioware: Why a Trilogy Was Best to Tell the Story of Mass Effect

MTV Multiplayer had the chance to sit down and talk to BioWare co-founder Ray Muzyka at the Game Developers Conference and speak on things Mass Effect. MTV took the opportunity to ask them just why it is the company felt it was necessary to make the Mass Effect franchise a trilogy.

“Very much with “Mass Effect” it was the development team that drove the decision to make it a trilogy,” explained Muzyka.

“[W]e decided that we want something that really feels epic. It’s like you’re the tip of the spear of humanity on a galactic stage. Something that’s big and ambitious. What about a trilogy?”

Muzyka continued by stating that another part of the inspiration to tell the story in a trilogy is that “most great science fiction arcs often occur in trilogies” which also allows for different pacing in parts of the story.

“So we’re excited about the next installments,” said Muzyka. “We haven’t announced them formally, but we’ve talked about how we have grand ambitions and we want to continue to build.”

Muzyka finished by explaining how they are always continuing to build on their existing foundations of their past works. “And all across the board that’s exploration, progression, customization, narrative, story, digital actors, and social aspects for multiplayer games — just building on that. And being able to take that from one product to the next within a franchise is another way to express the things that the fans loved and make them better and better each time out the gate.”