Video Game Fever Heats Up As Nations Prepare
For World Cyber Games Grand Final In Singapore
– Nine New Countries Join World’s Largest
Video Game Tournament
– First Female Gamer From Austria Set to
Compete at Grand Final
SINGAPORE, October 20, 2005 – World Cyber Games (WCG)
fever has hit countries worldwide as the Grand Final for the planet’s largest PC
and video game tournament draws near. Over 700 gamers from 67 countries will
travel to Singapore for the WCG Grand Final competition at Suntec City from
November 16-20, 2005.
Over the past year, the WCG has attracted an
increasing number of gamers worldwide to participate in local and regional
gaming events, with only the best from each country advancing to the Grand
Final. Spurred by a soaring popularity of e-Sports, new countries continue to
join the global network of World Cyber Game countries. Greece, Croatia, Moldova,
Turkmenistan, Egypt, Belarus, Macedonia, Pakistan and Bangladesh will debut
their best players for the first time in Singapore.
"We are pleased to see more cyber gamers taking
on the challenge to compete at this year’s Grand Final. With the record number
of participating countries and gamers growing once again this year, the World
Cyber Games has truly evolved to become the gaming equivalent of the Olympics.
We are now preparing for a very exciting line up of events in Singapore," said
Mr. Hank Jeong, President and CEO of International Cyber Marketing, organizer
for the World Cyber Games.
Among the 50 countries which have completed the
National Finals are Korea and the United States, which will send 26 and 16 top
gamers to the Grand Final, respectively. Both American and Korea participants
advanced after grueling three-five month preliminary regional competitions,
which ended in intense three-day championship tournament national finals.
Both National Finals in Korea and the United
States generated extensive interest from the public, with more than 20,000
spectators attending the tournaments.
The National Finals this year also attracted
some interesting participants including:
- The youngest participant in WCG history –
three-year old Amin Golnam competed in the prelim finals for Iran, playing ‘FIFA
Soccer 2005’ with a joystick since he was too small to reach the computer
keyboards. Although he did not qualify for Singapore, Amin’s talent was given
due recognition by spectators.
- The first female cyber gamer – Verena Vlajo
qualified as a member of Team Austria, playing ‘Dead or Alive Ultimate’. She
was previously selected to represent Austria at the 2004 Grand Finals in San
Francisco, but did not participate due for personal reasons.
- Russia and Germany share training camp – The
members of Team Russia and Team Germany converged in Hamburg to test their
skills in an effort to maintain their reputation as WCG Grand Final
competitors to watch. Russia ranked second in 2002 with three gold medals, but
had difficulty in matching that performance again in. The five-day training
camp offered the Russian team a better atmosphere and IT infrastructure to
practice. In addition, Germany, as one of the strongest shots at winning the
overall medal count sending a delegation of 23 gamers, has their sights set on
first place again after earning the overall title at the WCG Grand Final in
With the completion of most national finals, the
widely anticipated WCG 2005 group drawing will be held on October 19, 2005 at
Ongamenet Game Studio in Korea to decide the match position of Grand Final
players. Players and Fans can check out the results of Group Drawing in
real-time at WCG official website. For more information, please go to
Samsung is a global sponsor of the World Cyber
Games. The Grand Final is also made possible through the sponsorship support of
Intel, Razer, SingTel and Video Pro.
Korean National Final StarCraft Champion Seo
Ji-Hoon swings the national flag proudly at the closing ceremony
Youngest ever World Cyber Games participant –
Amin Golnam from Iran
The first female participant in World Cyber Games
Grand Final – Verena Vlajo, from Austria.
About The World Cyber Games
International Cyber Marketing (
) is the global organizer of the World Cyber Games, the world’s largest computer
and video game festival, and is the licenser for all World Cyber Games
interactive game tournaments to be held in about 67 countries in 2005. This year
the winners of each national event series will compete for the world
championship title and prizes valued at $430,000. Now in its fifth official
year, the World Cyber Games has ushered in a new dimension of e-Sports, where
game enthusiasts can look forward to some of the most intense and dynamic video
game action by the best players on the planet.