Ubisoft Announces the Opening of New Development Studio in Quebec City

Ubisoft Announces the Opening of New
Development Studio in Quebec City

Quebec City, Canada – April 11, 2005 – Today
Ubisoft, one of the world’s largest video game publishers, announced the
creation of a new videogame development studio that will employ 200 designers,
animators and programmers in Quebec City. This announcement is part of the
recently announced project to create 1000 new jobs by 2010 in Quebec, thereby
bringing its total number of employees to 2000 in the province.

“Our expected growth in the five coming years
will now come from both Montreal, as announced last February, and Quebec City,“
said Martin Tremblay, President and COO of Ubisoft’s Montreal studios. ‘’Quebec
City is a recognized creative hub and well-known for its academic institutions
both at the university and college level. Ubisoft intends to play a key role in
the development of the local industry and be a major contributor to Quebec
City’s international renown.”

Mr. Michel Després,
Transport Minister and Minister in charge of the National Capital, Mr. Jean-Paul
L’Allier, Mayor of Quebec City, Martin Tremblay and Stéphane Mouchel-Vichard,
Managing Director of Gameloft Canada, were present at the announcement.

To realize this endeavor and set up an innovative new studio in
Quebec City, Ubisoft will invest 75 million Canadian dollars over the next five
years. “Quebec and its surrounding areas are filled with talent,” said Tremblay.
“This has been a well-kept secret for too long. We are convinced that the
region’s young creatives have a lot to offer Ubisoft. In return, we believe that
our company can offer some very interesting career opportunities in a growing
and dynamic sector of the digital entertainment industry. ”

Ubisoft launched a development studio in Montreal in 1997,
expecting to create 800 jobs in five to ten years. Ubisoft currently employs
more than 1000 staff in Montreal. Games recently developed in Ubisoft’s Montreal
studios include Tom Clancy’s Splinter Cell® Chaos Theory™ (launched March, 31st
following the success of the first two Tom Clancy’s Splinter Cell® titles that
have sold over 10 million copies world-wide), Prince of Persia® Warrior Within™
(which sold 1.8 million copies in the first two weeks of its release in December
2004, double that of its predecessor), as well as Myst® IV Revelation (the
fourth edition of one of the most successful video game titles in history).

2004-2005 Ubisoft Entertainment. All Rights Reserved. Based on
Prince of Persia® created by Jordan Mechner. Prince of Persia and Prince of
Persia Warrior Within are trademarks of Jordan Mechner in the US and/or other
countries used under license by Ubisoft Entertainment. Splinter Cell, Splinter
Cell Pandora Tomorrow, Sam Fisher, the Soldier Icon, Ubisoft, ubi.com, and the
Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other
countries. 2004 Ubisoft Entertainment. All Rights Reserved. D’ni™, Cyan®, and
Myst® are trademarks of Cyan, Inc. and Cyan Worlds, Inc. under license to
Ubisoft Entertainment. Developed by Cyan Worlds, Inc.

About Ubisoft:

Ubisoft is a leading producer, publisher and distributor of
interactive entertainment products worldwide. It is the fastest growing company
in the videogame industry and has grown considerably through its strong and
diversified line-up of products and partnerships. Ubisoft has offices in 21
countries and sales in more than 50 countries around the globe. It is committed
to delivering high-quality, cutting-edge videogame titles to consumers. Ubisoft
generated revenue of ç 508 million for the 2003-2004 fiscal year, an increase of
22.5 percent over the previous fiscal year at constant exchange rates. To learn
more, please visit