Tropico Resources Information Released

 

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Matt
Burton 

TSI
Communications Worldwide for Gathering of Developers 

212
320 2347 

[email protected] 

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PopTop
Software and Gathering of Developers Cover Their Assets with Release of
Tropico Resources Information 

 

3D
Building, Strategy/Simulation Game to Include Financial, Labor, Time, Food,
Mineral and Crop Aspects

 

Dallas,
TX, February 27, 2001 – Game developer PopTop Software and developer-driven
computer and video game publisher Gathering of Developers, both subsidiaries
of Take-Two Interactive Software (NASDAQ: TTWO), today released information on
Tropico’s resources. Tropico is a 3D building, strategy/simulation game that
gives virtual dictators the chance to oversee all resources necessary to
develop a remote Caribbean island — from money, labor and time to food,
minerals and crops. Tropico will be released in April for the PC and in May
for the Mac.

 

"Tropico’s
resource management component is actually a great tool for using important
real-life skills," said Phil Steinmeyer, president and lead programmer of
PopTop. "Just like in everyday life, money and other resources must be
utilized intelligently for the island to prosper."

The
main resource in Tropico is money, which is earned through successful
businesses and trade. The player can choose to shape the island?s economy
through several industries, including manufacturing, mining, agriculture or
tourism.

 

Money
can be spent in three primary ways: 

Constructing
New Buildings – Buildings cost money. If the player is broke, no new
constructions can be erected.

Worker
Salaries – Salaries are the most important determinant of the populace’s
happiness. A thriving economy allows the player to raise salaries and keep the
people happy. If the money dries up, trouble ensues.

Edicts
– If a dictator wants to pass a new law, a fee must be paid to cover the
lawmakers- time.

 

Tropico
also includes other resources such as: 

Labor
– Players must have people to work or nothing will be produced.

Time
– Time is necessary for educating workers, constructing new buildings and
operating farms and factories.

Food
– If the citizens don’t get enough food, discontent and rebellious urges will
grow quickly.

Minerals,
Crops, etc. – Mines, farms and ranches produce unique goods that can either be
processed into refined goods or exported in raw form. Crops grow
realistically. Players need to plant sugar in low-lying swampy areas that get
plenty of rainfall while coffee must be planted high in the hillsides. If the
player has lots of land and few people, cattle ranches can make profitable use
of undeveloped land – players just shouldn’t let the cows wander by any
tourist luxury hotels.

 

Tropico
is based on an improved version of PopTop’s proprietary S3D engine allowing
for highly detailed 3D graphics and renderings. The S3D engine was initially
used in Railroad Tycoon II. The engine will support hardware acceleration,
variable resolution support from 640 x 480 up to 1600 x 1200 and variable
color depth support from 8-bit to 32-bit color. Screenshots can be found at http://www.poptop.com/tropico.htm.

 

About
PopTop Software 

Based
in Fenton, MO, computer game developer PopTop Software was founded in 1993 by
programmer and game designer Phil Steinmeyer. After working with New World
Computing on three titles from 1993 through 1996, PopTop began developing
Railroad Tycoon II in 1997. Released in November 1998, Railroad Tycoon II has
received rave reviews from the press and the gaming industry and is a
bestseller worldwide. In April 1999, Railroad Tycoon II: The Second Century,
the expansion pack to the 1998 computer game hit, was released to stellar
reviews. Railroad Tycoon II: Gold Edition, a complete collection of the
Railroad Tycoon II series plus additional scenarios, was released in August
1999. The company is currently developing Tropico, a building-oriented
strategy-simulation game. In July of 2000, PopTop Software became a
wholly-owned subsidiary of Take-Two Interactive Software, Inc (NASDAQ: TTWO). http://www.poptop.com.

 

About
Gathering of Developers 

Founded
in Dallas, TX in January 1998, Gathering of Developers is a developer-driven
computer and video game publishing company, and a wholly-owned subsidiary of
Take-Two Interactive Software, Inc (NASDAQ: TTWO). The company’s mission is to
be the worldwide leader in the development and delivery of commercially
successful computer and video game software designed for a range of platforms.
The company’s pioneering partners are industry leaders and proven hit makers
3D Realms, Epic Games, PopTop Software, Ritual Entertainment, Terminal Reality
Inc and Edge of Reality. For more information visit Gathering of Developers
Web site at http://www.godgames.com.

 

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