Tripwire Publishing Killing Floor in North American Retail

August 18, 2009

Tripwire Publishing Killing Floor
in North American Retail

Tripwire Interactive is delighted to
announce that we will now be self-publishing, starting with the retail version
of our own Steam hit zombie co-op shooter – Killing Floor. Tripwire will be the
publisher for Killing Floor in North American stores, with the boxes due for
shipping to retail outlets in USA and Canada shortly. As always with Tripwire
titles, the retail version will be fully supported going forward with additional
free updates for the game. MSRP will be $19.99 in the USA.

About the game

Killing Floor is a Co-op Survival
Horror FPS taking place in the devastated cities and countryside of England,
after a series of cloning experiments for the military goes horribly wrong. You
and your friends are members of the military and police, dropped into these
locations with a simple mission: survive long enough to cleanse the area of the
failed experiments. The only problem is, these “experiments” aren’t waiting to
be taken out – they’re coming for YOU!

Key features:

  • Co-op game mode for up to six
    players obliterating multiple waves of specimens

  • Persistent Perks system, allowing
    players to convert their in-game achievements into permanent improvements to
    their character’s skills and abilities

  • Over 40 Steam Achievements,
    including “Dignity for the dead” for killing 10 enemies feeding on dead
    teammates’ corpses and “Hot Cross Fun” for finishing off 25 burning enemies
    with a Crossbow.

  • Watch those crucial and violent
    creature deaths in slomo “ZEDtime”, even in multiplayer

  • Solo game mode for offline play

  • 9 different monster types trying
    to eat your face off, armed with everything from teeth and claws, through to
    chainsaws, chainguns and rocket-launchers

  • 14+ weapons for the players to
    chose from, ranging from knives and fire-axes up to pump shotguns, rifles and
    a flamethrower. Add in a welder, medical tools and body armor to help the
    players survive

  • Players choose which Perks to play
    with, so they can best balance out a co-op team to survive the horrors

  • Open, non-linear play areas:
    choose when and where to fight – or run; weld doors closed to try and direct
    the monster horde

  • Fully-configurable, allowing
    players to change things as simple as the difficulty level or number of
    creature waves, or go so far as to set up their own favorite waves of monsters

  • Includes SDK for the creation of
    new levels and mods