Trinigy Successfully Continues Internationalisation Strategy

Trinigy: Successful
internationalisation strategy

Eningen, Germany, July 18th, 2005:
Trinigy GmbH, a market-leading developer of 3D Games Middleware, today announced
that four new full-price game titles will be based on the Vision Game Engine.
Brainfactor Ltd., an established development company with offices in the USA and
Hungary, will develop three Vision-based titles. Furthermore, the South-Korean
game development group NeoWiz Co. Ltd. signed a licensing contract for
developing a MMO game using the same technology.

“By basing our products on the
Vision Engine, we can drastically increase our productivity and save time and
money”, explains Brainfactor’s CEO, Miklos Szabo. “Furthermore, Trinigy’s
powerful technology is a versatile high-performance toolkit which helps us
realise our ambitious plans for an amazing gaming experience.” The first product
Brainfactor is developing with the Vision engine is a Fantasy Role Playing Game
scheduled for release in 2006.

“Vision not only has high
performance graphics abilities but also a well-structured and flexible engine
architecture, so game developers can create a good game with ease”, explains Jae-Young
Kim, Producer at NeoWiz. “Besides that, a comprehensive and well-integrated tool
set provides us with a smooth and more effective workflow.”

It doesn’t come as a surprise that
the people at Trinigy are very pleased about the expansion of their
international business. “We’re glad to see successful and internationally
ambitious developers from Eastern Europe choose our technology for their
upcoming titles. Furthermore, by powering another title in the competitive Asian
market for MMO games, the Vision engine clearly underlines its global standing”,
says Richard Radmacher, Director of International Sales at Trinigy. “The company
profiles of our new partners vividly show that our international product
strategy is heading into the right direction.”

At the moment, more than thirty game
projects are already based on the Vision technology, with the portfolio ranging
from first-person shooters over strategy games to massively multiplayer online
games. Screenshots of current Vision-based projects can be found on the Trinigy
homepage www.trinigy.de  

Vision Game Engine Trinigy’s
cutting-edge Vision 3D game engine is used in numerous professional game titles,
helping licensees on three continents to bring more immersive graphics onto the
screen while at the same time drastically reducing development time and effort.
Among the games developed with the Vision engine are Desperados 2 – Cooper’s
Revenge (Spellbound Studios/Atari,
www.spellbound.de ,
Psychotoxic (NuclearVision GmbH,
www.psychotoxic.com ),
Gotcha! (Sixteen Tons Entertainment/Take 2,
www.sixteentons.com ,
Emergency 3 (Sixteen Tons Entertainment/Take 2,
www.sixteentons.com )
and Back to Gaya (4Head Studios,
www.4head.de
).