Third Law Interactive Unveils Features of Kiss Psycho Circus: The Nightmare Child

 

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IMMEDIATE RELEASE

 

 

Third
Law Interactive Unveils Features of
Kiss
Psycho Circus: The Nightmare Child

 

 

Gathering
of Developers to Release Intense First-Person Shooter for PC and
Dreamcast
this Summer

 

 

Dallas,
TX, June 27, 2000 – What do you get when you mix the creativity of Third

Law Interactive with the immensely popular rock
group KISS, and the genius of
Todd
McFarlane" A gaming experience so intense that players" kabuki
make-up
will be running from the sweat.
Third Law Interactive today unveiled more
features
in its upcoming first-person action-shooter KISS Psycho Circus: The
Nightmare
Child which will thrill PC and Dreamcast gamers with its fierce
action,
fantastic creatures and rockin’ soundtrack.

 

KISS
Psycho Circus: The Nightmare Child will be published by developer-driven

computer and video game publisher Gathering of
Developers and distributed by
Take Two
Interactive’s Jack of All Games. The game will be available for the PC
in
July, and the Dreamcast version, which is being developed by Tremor
Entertainment,
will be released in early September.

 

"This
is the darker side of KISS," said Will Loconto, Audio Designer from Third

Law Interactive. "Although KISS aficionados
are going to love it, the game was
designed
with all players in mind so you don’t have to be a fan to get caught up

in the non-stop action, great visuals, classic
music and twisted storyline.
"

 

Storyline/Gameplay

Based
on the rich world created by Todd McFarlane in his best-selling KISS
Psycho
Circus comic books, the game is set in a demonic world of mystery and
horror.
Player’s battle hideous freaks-of-nature spawned by the conception of
the
Nightmare Child, an evil being whose arrival has perverted the fabric of

reality.

 

Gamers
begin as mortals and progressively acquire the powers of The Elder, a
supernatural
being with the power and ability to destroy the Nightmare Child and
save
the universe from doom. The Elder, embodied by four alter egos, each
based
on the KISS characters (the Demon – Gene Simmons, the Starbearer – Paul

Stanley, the Beast King – Peter Criss, and the
Celestial – Ace Frehley),
together prevent
the unraveling the universe. Each KISS character represents a
different
type of game experience, with unique locations, realm bosses,
challenges,
weapons and powers. Players will blast their way water, earth, air,
fire
and nightmare realms by employing a variety of innovative weapons.

 

The
Engine

Utilizing
a specially enhanced version of the LithTech engine, KISS Psycho
Circus’
nightmarish environments come alive with realistic character and object

motions and interactive music and sound effects.
Using "Horde" technology, the
game
supports up to 50 creatures on the screen at once, the largest number of

creatures on the screen at one time in a first
person game. The integration of
Microsoft’s
DirectMusic allows Third Law Interactive to interactively change the
music
inside of the game so the intensity matches the action on the screen.
Tremor
Entertainment is developing the Sega Dreamcast version, using a Tremor
modified
custom version of the Lithtech engine, and features new gameplay modes
such
as split-screen mode for multi-player games. The online, multi-player
deathmatch
mode will use the new Sega.com network.

 

"Many
of the people that saw KISS Psycho Circus: The Nightmare Child at E3 were

blown away by the game’s action and the multitude
of creatures and weapons.
They were happy
to see an intense 3D first-person shooter instead of some lame,
KISS
knock-off game," said Mike Wilson, CEO of the Gathering of Developers.

"Third Law has done an awesome job developing
a title that has great potential
to be a
huge hit with KISS fans, hard-core gamers, and action game fans"

 

 

KISS
Psycho Circus: The Nightmare Child features include:


Up to 50 characters filling the screen at once – the largest number of
creatures
ever seen at one time on a first person shooter screen.


12 incredible weapons, including character specific melee and ultimate
weapons.


Elaborate character detail representative of the KISS comics:


Boots – Big platform shoes that increase maximum run speed by 50%.


Belt – Colorful with a host of ornaments. Allows the player to jump three

times higher.


Shoulder Plate – Large piece of armor that overlaps the player from the

shoulders to the hands. Increases weapons
efficiency by 400%.


Torso – Chest-piece and the largest part of the "Elder Armor."
Increases
the amount of damage or hit
points the player can sustain.


Mask – An elaborate version of the KISS-character makeup, complete withlarge
hair. The mask crowns the "Elder’s armor" and completes the
players’
transformation from human to Elder.


An advanced version of the LithTech Engine which features "Horde"

technology, DirectMusic, and Mirror technology.


An immersive environment that includes frantic gameplay, bizarre creatures,

incredible in-game cinematics and destructible
KISS jukeboxes


A dynamic musical score featuring ten KISS classics (God of Thunder, Psycho

Circus, Unholy, Hotter than hell, Rock and Roll
All Night, Cold Gin, Love Gun,
God Gave
Rock & Roll To You, Shout It Out Loud and Detroit Rock City).

 

 

About
Third Law Interactive

Third
Law Interactive is a computer game development company founded in December

1998. Based in Dallas, TX, Third Law is currently
developing the 3D action PC
game KISS
Psycho Circus: The Nightmare Child. Third Law Interactive is the
first
outside developer to work with developer-driven computer and video game

publisher Gathering of Developers. Additional
company information can be found
at www.thirdlaw.com

 

 

About
Gathering of Developers

Founded
in Dallas, TX in January 1998, Gathering of Developers is a
developer-driven
computer and video game publishing company, and a wholly owned
subsidiary
of Take-Two Interactive Software, Inc. The company’s mission is to
be
the worldwide leader in the development and delivery of commercially
successful
computer game software designed for a range of platforms. The
company’s
pioneering partners are industry leaders and proven hit makers 3D
Realms,
Epic Games, PopTop Software, Ritual Entertainment, Terminal Reality Inc

and Edge of Reality. For more information visit
Gathering of Developers Web
site at http://www.godgames.com

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