More Information Contact:
Andrea Schneider/Matt Burton
TSI Communications Worldwide
Law Interactive Unveils Features of Kiss
Psycho Circus: The Nightmare Child
of Developers to Release Intense First-Person Shooter for PC and Dreamcast
TX, June 27, 2000 – What do you get when you mix the creativity of Third
Law Interactive with the immensely popular rock
group KISS, and the genius of Todd
McFarlane" A gaming experience so intense that players" kabuki
make-up will be running from the sweat.
Third Law Interactive today unveiled more features
in its upcoming first-person action-shooter KISS Psycho Circus: The Nightmare
Child which will thrill PC and Dreamcast gamers with its fierce action,
fantastic creatures and rockin’ soundtrack.
Psycho Circus: The Nightmare Child will be published by developer-driven
computer and video game publisher Gathering of
Developers and distributed by Take Two
Interactive’s Jack of All Games. The game will be available for the PC in
July, and the Dreamcast version, which is being developed by Tremor Entertainment,
will be released in early September.
is the darker side of KISS," said Will Loconto, Audio Designer from Third
Law Interactive. "Although KISS aficionados
are going to love it, the game was designed
with all players in mind so you don’t have to be a fan to get caught up
in the non-stop action, great visuals, classic
music and twisted storyline."
on the rich world created by Todd McFarlane in his best-selling KISS Psycho
Circus comic books, the game is set in a demonic world of mystery and horror.
Player’s battle hideous freaks-of-nature spawned by the conception of the
Nightmare Child, an evil being whose arrival has perverted the fabric of
begin as mortals and progressively acquire the powers of The Elder, a supernatural
being with the power and ability to destroy the Nightmare Child and save
the universe from doom. The Elder, embodied by four alter egos, each based
on the KISS characters (the Demon – Gene Simmons, the Starbearer – Paul
Stanley, the Beast King – Peter Criss, and the
Celestial – Ace Frehley), together prevent
the unraveling the universe. Each KISS character represents a different
type of game experience, with unique locations, realm bosses, challenges,
weapons and powers. Players will blast their way water, earth, air, fire
and nightmare realms by employing a variety of innovative weapons.
a specially enhanced version of the LithTech engine, KISS Psycho Circus’
nightmarish environments come alive with realistic character and object
motions and interactive music and sound effects.
Using "Horde" technology, the game
supports up to 50 creatures on the screen at once, the largest number of
creatures on the screen at one time in a first
person game. The integration of Microsoft’s
DirectMusic allows Third Law Interactive to interactively change the music
inside of the game so the intensity matches the action on the screen. Tremor
Entertainment is developing the Sega Dreamcast version, using a Tremor modified
custom version of the Lithtech engine, and features new gameplay modes such
as split-screen mode for multi-player games. The online, multi-player deathmatch
mode will use the new Sega.com network.
of the people that saw KISS Psycho Circus: The Nightmare Child at E3 were
blown away by the game’s action and the multitude
of creatures and weapons. They were happy
to see an intense 3D first-person shooter instead of some lame, KISS
knock-off game," said Mike Wilson, CEO of the Gathering of Developers.
"Third Law has done an awesome job developing
a title that has great potential to be a
huge hit with KISS fans, hard-core gamers, and action game fans"
Psycho Circus: The Nightmare Child features include:
Up to 50 characters filling the screen at once – the largest number of creatures
ever seen at one time on a first person shooter screen.
12 incredible weapons, including character specific melee and ultimate weapons.
Elaborate character detail representative of the KISS comics:
Boots – Big platform shoes that increase maximum run speed by 50%.
Belt – Colorful with a host of ornaments. Allows the player to jump three
Shoulder Plate – Large piece of armor that overlaps the player from the
shoulders to the hands. Increases weapons
efficiency by 400%.
Torso – Chest-piece and the largest part of the "Elder Armor."
Increases the amount of damage or hit
points the player can sustain.
Mask – An elaborate version of the KISS-character makeup, complete withlarge
hair. The mask crowns the "Elder’s armor" and completes the players’
transformation from human to Elder.
An advanced version of the LithTech Engine which features "Horde"
technology, DirectMusic, and Mirror technology.
An immersive environment that includes frantic gameplay, bizarre creatures,
incredible in-game cinematics and destructible
A dynamic musical score featuring ten KISS classics (God of Thunder, Psycho
Circus, Unholy, Hotter than hell, Rock and Roll
All Night, Cold Gin, Love Gun, God Gave
Rock & Roll To You, Shout It Out Loud and Detroit Rock City).
Third Law Interactive
Law Interactive is a computer game development company founded in December
1998. Based in Dallas, TX, Third Law is currently
developing the 3D action PC game KISS
Psycho Circus: The Nightmare Child. Third Law Interactive is the first
outside developer to work with developer-driven computer and video game
publisher Gathering of Developers. Additional
company information can be found at www.thirdlaw.com.
Gathering of Developers
in Dallas, TX in January 1998, Gathering of Developers is a developer-driven
computer and video game publishing company, and a wholly owned subsidiary
of Take-Two Interactive Software, Inc. The company’s mission is to be
the worldwide leader in the development and delivery of commercially successful
computer game software designed for a range of platforms. The company’s
pioneering partners are industry leaders and proven hit makers 3D Realms,
Epic Games, PopTop Software, Ritual Entertainment, Terminal Reality Inc
and Edge of Reality. For more information visit
Gathering of Developers Web site at http://www.godgames.com.
and Sega Dreamcast are trademarks of SEGA ENTERPRISES, LTD.