Third Law Interactive and Gathering of Developers Unleash Kiss Psycho Circus: The Nightmare Child

 

FOR
IMMEDIATE RELEASE

 

Third
Law Interactive and Gathering of Developers Unleash
Kiss
Psycho Circus: The Nightmare Child

 

Intense
First-Person Shooter in Stores Nationwide

 

Dallas,
TX, July 24, 2000 — Get ready to rock! Third Law Interactive and
Gathering
of Developers today announced that KISS Psycho Circus: The Nightmare
Child
is available in stores nationwide. Developed for the PC by Third Law
Interactive,
this 3D first-person action-shooter features fantastic creatures,
fierce
action and a rockin? soundtrack. KISS Psycho Circus: The Nightmare
Child
is published by developer-driven computer and videogame publisher
Gathering
of Developers, distributed by Take-Two Interactive?s Jack of All
Games
and is available for a suggested retail price of $39.99. A limited
Collector?s
Edition will be available in early August. A Dreamcast version
being
developed by Tremor Entertainment will be released in September.

 

"Third
Law Interactive did an excellent job of collaborating with KISS and Todd

McFarlane Productions to create an outstanding
title that will appeal to all
players,"
said Mike Wilson, CEO of Gathering of Developers. "The Collector?s

Edition is an added bonus for KISS aficionados and
Todd McFarlane fans who will
flip over the
game?s extraordinary artwork and contents."

 

Storyline/Gameplay

Based
on the rich world created by Todd McFarlane in his best-selling KISS
Psycho
Circus comic books, the game is set in a demonic world of mystery and
horror.
Player?s battle hideous freaks-of-nature spawned by the conception of
the
Nightmare Child, an evil being whose arrival has perverted the fabric of

reality.

 

Gamers
begin as mortals and progressively acquire the powers of The Elder, a
supernatural
being with the power and ability to destroy the Nightmare Child
and
save the universe from doom. The Elder, embodied by four alter egos, each

based on the KISS characters (the Demon – Gene
Simmons, the Starbearer – Paul
Stanley, the
Beast King – Peter Criss, and the Celestial – Ace Frehley),
together
prevent the unraveling the universe. Each KISS character represents a
different
type of game experience, with unique locations, realm bosses,
challenges,
weapons and powers. Players will blast their way water, earth,
air,
fire and nightmare realms by employing a variety of innovative weapons.

 

The
Engine

Utilizing
a specially enhanced version of the LithTech engine, KISS Psycho
Circus?
nightmarish environments come alive with realistic character and object

motions and interactive music and sound effects.
Using ?Horde? technology, the
game supports
up to 50 creatures on the screen at once, the largest number of
creatures
on the screen at one time in a first person game. The integration of
Microsoft?s
DirectMusic allows Third Law Interactive to interactively change
the
music inside of the game so the intensity matches the action on the screen.

Tremor Entertainment?s Dreamcast version uses a
Tremor modified custom version
of the
Lithtech engine, and features new gameplay modes such as split-screen
mode
for multi-player games. The online, multi-player deathmatch mode will use

the new Sega.com network.

 

KISS
Psycho Circus: The Nightmare Child Collector?s Edition
This
limited-edition collector?s box includes a KISS poster signed by all four

band members, a mini-strategy guide, special CD
artwork autographed by the
entire
development team at Third Law Interactive, and a reprint of the official

KISS back stage pass laminated from the Psycho
Circus Tour. The Collector?s
Edition game
box features linticular 3D visuals of Todd?s McFarlane?s
depictions
of the Psycho Circus KISS characters juxtaposed with the famous
original
paintings of the band members that were featured on their four solo
albums.

 

"Third
Law developed KISS Psycho Circus: The Nightmare Child with action in
mind,"
said Will Loconto, Audio Designer from Third Law Interactive. "We feel

this game has huge cross-over appeal. Its intense
gameplay, immersive worlds
and bevy of
bizarre creatures and weapons will entice hard-core gamers, while
the
fans of the band will be attracted to the various KISS elements we?ve added

throughout."

 

KISS
Psycho Circus: The Nightmare Child features include:
 


Up to 50 characters filling the screen at once – the largest number of
creatures
ever seen at one time on a first person shooter screen.


12 incredible weapons, including character specific melee and ultimate
weapons.


Elaborate character detail representative of the KISS comics:


Boots: Big platform shoes that increase maximum run speed by 50%.


Belt: Colorful with a host of ornaments. Allows the player to jump three

times higher.


Shoulder Plate: Large piece of armor that overlaps the player from the
shoulders
to the hands. Increases weapons efficiency by 400%.


Torso : Chest-piece and the largest part of the Elder Armor. Increases
the
amount of damage or hit points the player can sustain.


Mask: An elaborate version of the KISS-character makeup, complete with
large
hair. The mask crowns the Elder?s armor and completes the players?
transformation
from human to Elder.

-more-


An advanced version of the LithTech Engine which features ?Horde?
technology,
DirectMusic, and Mirror technology.


An immersive environment that includes frantic gameplay, bizarre
creatures,
incredible in-game cinematics and destructible KISS jukeboxes


A dynamic musical score featuring ten KISS classics (God of Thunder,
Psycho
Circus, Unholy, Hotter than hell, Rock and Roll All Night, Cold Gin,
Love
Gun, God Gave Rock & Roll To You, Shout It Out Loud and Detroit Rock

City).

 

About
Third Law Interactive

Third
Law Interactive is a computer game development company founded in
December
1998. Based in Dallas, TX, Third Law is currently developing the 3D
action
PC game KISS Psycho Circus: The Nightmare Child. Third Law Interactive
is
the first outside developer to work with developer-driven computer and video

game publisher Gathering of Developers. Additional
company information can be
found at www.thirdlaw.com

 

About
Gathering of Developers

Founded
in Dallas, TX in January 1998, Gathering of Developers is a
developer-driven
computer and video game publishing company, and a wholly owned
subsidiary
of Take-Two Interactive Software, Inc. The company?s mission is to
be
the worldwide leader in the development and delivery of commercially
successful
computer game software designed for a range of platforms. The
company?s
pioneering partners are industry leaders and proven hit makers 3D
Realms,
Epic Games, PopTop Software, Ritual Entertainment, Terminal Reality Inc

and Edge of Reality. For more information visit
Gathering of Developers Web
site at http://www.godgames.com

 

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