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FOR
IMMEDIATE RELEASE
Third
Law Interactive and Gathering of Developers Unleash Kiss
Psycho Circus: The Nightmare Child
Intense
First-Person Shooter in Stores Nationwide
Dallas,
TX, July 24, 2000 — Get ready to rock! Third Law Interactive and Gathering
of Developers today announced that KISS Psycho Circus: The Nightmare Child
is available in stores nationwide. Developed for the PC by Third Law Interactive,
this 3D first-person action-shooter features fantastic creatures, fierce
action and a rockin? soundtrack. KISS Psycho Circus: The Nightmare Child
is published by developer-driven computer and videogame publisher Gathering
of Developers, distributed by Take-Two Interactive?s Jack of All Games
and is available for a suggested retail price of $39.99. A limited Collector?s
Edition will be available in early August. A Dreamcast version being
developed by Tremor Entertainment will be released in September.
"Third
Law Interactive did an excellent job of collaborating with KISS and Todd
McFarlane Productions to create an outstanding
title that will appeal to all players,"
said Mike Wilson, CEO of Gathering of Developers. "The Collector?s
Edition is an added bonus for KISS aficionados and
Todd McFarlane fans who will flip over the
game?s extraordinary artwork and contents."
Storyline/Gameplay
Based
on the rich world created by Todd McFarlane in his best-selling KISS Psycho
Circus comic books, the game is set in a demonic world of mystery and horror.
Player?s battle hideous freaks-of-nature spawned by the conception of the
Nightmare Child, an evil being whose arrival has perverted the fabric of
reality.
Gamers
begin as mortals and progressively acquire the powers of The Elder, a supernatural
being with the power and ability to destroy the Nightmare Child and
save the universe from doom. The Elder, embodied by four alter egos, each
based on the KISS characters (the Demon – Gene
Simmons, the Starbearer – Paul Stanley, the
Beast King – Peter Criss, and the Celestial – Ace Frehley), together
prevent the unraveling the universe. Each KISS character represents a different
type of game experience, with unique locations, realm bosses, challenges,
weapons and powers. Players will blast their way water, earth, air,
fire and nightmare realms by employing a variety of innovative weapons.
The
Engine
Utilizing
a specially enhanced version of the LithTech engine, KISS Psycho Circus?
nightmarish environments come alive with realistic character and object
motions and interactive music and sound effects.
Using ?Horde? technology, the game supports
up to 50 creatures on the screen at once, the largest number of creatures
on the screen at one time in a first person game. The integration of Microsoft?s
DirectMusic allows Third Law Interactive to interactively change the
music inside of the game so the intensity matches the action on the screen.
Tremor Entertainment?s Dreamcast version uses a
Tremor modified custom version of the
Lithtech engine, and features new gameplay modes such as split-screen mode
for multi-player games. The online, multi-player deathmatch mode will use
the new Sega.com network.
KISS
Psycho Circus: The Nightmare Child Collector?s Edition This
limited-edition collector?s box includes a KISS poster signed by all four
band members, a mini-strategy guide, special CD
artwork autographed by the entire
development team at Third Law Interactive, and a reprint of the official
KISS back stage pass laminated from the Psycho
Circus Tour. The Collector?s Edition game
box features linticular 3D visuals of Todd?s McFarlane?s depictions
of the Psycho Circus KISS characters juxtaposed with the famous original
paintings of the band members that were featured on their four solo albums.
"Third
Law developed KISS Psycho Circus: The Nightmare Child with action in mind,"
said Will Loconto, Audio Designer from Third Law Interactive. "We feel
this game has huge cross-over appeal. Its intense
gameplay, immersive worlds and bevy of
bizarre creatures and weapons will entice hard-core gamers, while the
fans of the band will be attracted to the various KISS elements we?ve added
throughout."
KISS
Psycho Circus: The Nightmare Child features include:
Up to 50 characters filling the screen at once – the largest number of creatures
ever seen at one time on a first person shooter screen.
12 incredible weapons, including character specific melee and ultimate weapons.
Elaborate character detail representative of the KISS comics:
Boots: Big platform shoes that increase maximum run speed by 50%.
Belt: Colorful with a host of ornaments. Allows the player to jump three
times higher.
Shoulder Plate: Large piece of armor that overlaps the player from the shoulders
to the hands. Increases weapons efficiency by 400%.
Torso : Chest-piece and the largest part of the Elder Armor. Increases the
amount of damage or hit points the player can sustain.
Mask: An elaborate version of the KISS-character makeup, complete with large
hair. The mask crowns the Elder?s armor and completes the players? transformation
from human to Elder.
-more-
An advanced version of the LithTech Engine which features ?Horde? technology,
DirectMusic, and Mirror technology.
An immersive environment that includes frantic gameplay, bizarre creatures,
incredible in-game cinematics and destructible KISS jukeboxes
A dynamic musical score featuring ten KISS classics (God of Thunder, Psycho
Circus, Unholy, Hotter than hell, Rock and Roll All Night, Cold Gin, Love
Gun, God Gave Rock & Roll To You, Shout It Out Loud and Detroit Rock
City).
About
Third Law Interactive
Third
Law Interactive is a computer game development company founded in December
1998. Based in Dallas, TX, Third Law is currently developing the 3D action
PC game KISS Psycho Circus: The Nightmare Child. Third Law Interactive is
the first outside developer to work with developer-driven computer and video
game publisher Gathering of Developers. Additional
company information can be found at www.thirdlaw.com.
About
Gathering of Developers
Founded
in Dallas, TX in January 1998, Gathering of Developers is a developer-driven
computer and video game publishing company, and a wholly owned subsidiary
of Take-Two Interactive Software, Inc. The company?s mission is to be
the worldwide leader in the development and delivery of commercially successful
computer game software designed for a range of platforms. The company?s
pioneering partners are industry leaders and proven hit makers 3D Realms,
Epic Games, PopTop Software, Ritual Entertainment, Terminal Reality Inc
and Edge of Reality. For more information visit
Gathering of Developers Web site at http://www.godgames.com.
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