The Falklands War: 1982 Golden!

The Falklands War: 1982 Golden!

Hit The Beaches With ProSIM’s Latest!

Cary, NC, 01 June 2005

Brezhnev took Afghanistan
Begin took Beirut
Galtieri took the Union Jack
And Maggie over lunch one day
Took a cruiser with all hands
Apparently to make him give it back

— Pink Floyd, from the Final Cut

The most anticipated and talked about game
ProSIM has ever developed, The Falklands War: 1982 , available for Windows and
published through Shrapnel Games, has now officially reached gold status. As you
read this press release replicators are producing the CD, printers are printing
the manual, and serious, hardcore wargamers around the world are beginning to
eagerly await the arrival of their friendly neighborhood post carrier.

The Falklands War: 1982 is the first computer
wargame (and one of the first wargames in general, whether computer or board) to
truly examine all the facets of the conflict and wrap it in a shell that
provides gamers with an in-depth look at the how and why of the battles that
raged over a chain of islands with nearly 700,000 sheep and only 1,800 human
inhabitants. While the conflict is still quite fresh in the minds of the English
and the Argentineans, for the rest of the world it was a vaguely remembered
sideshow during the Cold War era. Designed by Gary Bezant, a veteran artillery
officer in the British Army with an extensive repository of British military
lore, it is hoped that as wargamers delve into The Falklands War: 1982 they will
walk away with a deeper understanding of the events in the South Atlantic over
two decades ago.

Based on an upgraded and evolved ATF game
engine (most recently seen in Raging Tiger: The Second Korean War), The
Falklands War: 1982 covers everything from bitter hand to hand combat (since the
Falklands was mostly an infantry battle the system has been overhauled to handle
individuals even at a company level), to special operation insertions, to
amphibious landings. A dynamic weather system (brand new to the ATF engine) adds
some true fog to the "fog of war", and variable troop skill levels both help
reflect the various levels of troops (from conscripts to highly trained and
motivated professionals) and provide an amazing range of replayability within a
single scenario (Hmm, let’s see now what happens if the defenders are hastily
called-up reservists…).

Of course everything you’ve come to expect
and love from a ProSIM release is present and accounted for. Real-world
topographical maps of the era? Check. Ultra-detailed modeling of artillery
systems? Check. Impressive AI? Check. Multiplayer capability?

Check. Scenario creation? Oh yeah…

While The Falklands War: 1982 represents
ProSIM’s first all historical game there will also be hypothetical situations to
examine. Would heavy armor have been of any use in the war? You’ll find out in
The Falklands War: 1982.

The Falklands War: 1982 sells for $44.95 and
is available through the Shrapnel Games e- store, the Gamers’ Front at





www.gamersfront.com/cgi
-bin/store/category.cgi?item=00111&type=store  
.  Order now and be assured that you will be one of the first to have it on
your hard drive once it ships. The projected ship date is June 24, 2005. In the
meantime be sure to check out the two scenario demo at



http://www.shrapnelgames.com/prosim/falklands_82/6.htm

for a taste of what to expect.

ProSIM has always delivered intensive
real-time simulations of modern warfare with meticulous attention to detail, and
The Falklands War: 1982 is no different, yet The Falklands War: 1982 is more
than a wargamer’s ideal game. With the abundant background information presented
throughout the title, coupled with the actual playing of the scenarios, gamers
will find the experience more than entertainment; they will be richly rewarded
with an educational jaunt through military history better than any book or
documentary could provide.

To check out the complete line of acclaimed
board and computer games we publish please visit


www.shrapnelgames.com