The Old Republic Patch 0.742.27 Notes

Fire up the ole’ SWTOR engine (even if you can’t play – sad face), it’s patch time.  The patch notes are quite extensive, check them out and see where your favorite Star Wars: The Old Republic class got nurfed or buffed.  Hey look, level 10 will come EVEN faster!


  • Experience gains on Origin Worlds have been adjusted to help solo players reach level 10 more easily.
  • Improved the overall performance of vanity pets.
  • Using the /stuck command with no longer kill the player unless a safe location cannot be determined. Players can now only use /stuck every 120 seconds.
  • Moving to a new planet instance no longer uses the players Quick Travel cooldown.
  • Mail sent to another player will now have a 30 minute delay.Classes and Combat

Classes and Combat
– Further improved and balanced all class content above level 30.
– Slightly increased mouse targeting distance.
– Implemented improvements that increases the responsiveness of combat actions.
– Tab targeting now more accurately takes into account which enemies are on the screen.
– Tab targeting can now select enemies at a longer range.
– Players can now use ground-targeted area of effect attacks in a 360 degree area around their character, regardless of which direction they are facing.

Jedi Knight
– Jedi Knights can now obtain the Master title.

– Healing done by Zen has been decreased to 1% per tick while Juyo Form is active.

Bug Fixes
– Force critical bonuses conferred by Focused Resonance now display properly on the character sheet.

Sith Warrior
– Sith Warriors can now obtain the Darth title.

– Healing done by Berserk has been decreased to 1% per tick while Juyo Forum is active.

Bug Fixes
– Force critical bonuses conferred by Dark Resonance now display properly on the character sheet.

Jedi Consular
– Force Potency now increases the range of Telekinetic Throw.
– Each use of Telekinetic Throw now uses a charge of Force Potency.
– Players are no longer able to cancel Force Lifts debuff by right-clicking it.


– Situation Awareness now reduces the Force cost of Whirling Blow and no longer reduces the cooldown of Cloud Mind.

Sith Inquisitor
– Recklessness now increases the range of Force Lightning
– Each use of Force Lightning now uses a charge of Recklessness.
– Players are no longer able to cancel Whirlwinds debuff by right-clicking it.

– Resourcefulness now reduces the Force cost of Lacerate and no longer reduces the cooldown of Cloud Mind.

– Cover now has a 1-second cooldown
– Recuperate can no longer be used from cover


– Flechette Round now causes the next Shoot First or Back Blast to deal additional bleed damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.
– Sucker Punch now requires 15 energy and has had its damage output decreased by 15%.
– Flying Fists damage output has been decreased 15%.
– Sawed-Off now affects Flechette Round instead of Blaster Whip.

Imperial Agent
– Cover now has a 1-second cooldown
– Explosive Probes animation now correctly displays when the probe is resisted by an enemy.
– Recuperate can no longer be used from cover


– Acid Blade now causes the next Hidden Strike or Backstab to deal additional poison damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.
– Laceration now requires 15 energy and has had its damage output decreased by 15%.
– Collateral Strikes damage output has been decreased 15%.
– Waylay now affects Acid Blade instead of Shiv.

– Adjusted resource bar visuals for ammo gain and use.

Bug Fixes
– Fixed an issue that prevented the skill Kolto Recharge from healing as intended.
– Concussive Force now properly increases the knockback distance of Concussive Charge.

General Combat Bug Fixes
– Fixed an issue that caused multi-hit attacks to sometimes deal damage upon miss or deflect from the enemy.
– Calling a Medical Probe upon death now properly applies damage to equipment the player is wearing.
– The cooldown for calling a Medical Probe will now properly increase in phased areas.

Companion Characters
– Companion Characters now vocalize less frequently during combat.
– Companion Characters are now silent when entering stealth modes.
– Companion names now display as PLAYERNAMEs Companion.

Crew Skills
– Added implants to the schematic filter for the crafting window and to trainers.
– Slightly increased critical chance for crafting and missions for Orange difficulty tasks.

Crafting Skills
– Cybertechs can now craft modifiable Droid armor.
– Cybertech and Artifice modifications and enhancements have been updated.
– Crafted relics and space upgrades now bind to the character when equipped.
– Crafted items are no longer created with pre-slotted modifications.

Gathering Skills
– The highest-level gathering nodes now spawn more regularly on Corellia and in the high-level mission area on Belsavis.

Mission Skills
– Adjusted mission costs across all skill levels.
– Treasure Hunting relics now bind to the character when equipped.
– Luxury Fabrics and Underworld Metals are now obtained through different missions.
– Investigation Mission Discoveries now yield Researched Components.
– Rich yields no longer always provide Artifact quality resources.
– Mission rewards now include higher quantities of Prototype quality crafted materials.

Bug Fixes
– Fixed an issue where Crafting schematics were not properly updating within the schematic trainer.
– Learned Biochem schematics no longer disappear from the Crafting window.
– Prototype and Artifact quality crafted weapon now have the correct weapon damage values.
– Reverse engineering mode no longer toggles off after reverse engineering an item.
– Items of less than Premium Quality can no longer be reverse engineered.
– Corrected refresh and mission tier issues.
– Weapon damage and armor ratings listed on schematics no indicate these values on the resulting crafted items correctly.
– Certain Prototype quality schematics for Artifice are no longer assigned to Synthweaving.

Flashpoints and Operations

– Flashpoint missions can now be obtained at level-appropriate locations on most planets with complementary shuttle service to the Republic or Imperial Fleet.
– Flashpoint mission levels have been adjusted to more accurately reflect their difficulty.
– Early-level Flashpoint bosses are now slightly less difficult.
– Nightmare Mode operations are now significantly more challenging.
– Corrected an issue that prevented Codex entries associated with Nightmare Mode from unlocking.

The Black Talon
– Yadira Ban’s difficulty in Hard Mode has been increased.

Bringing Down the Hammer
– Battlelord Kreshan now drops loot.

Colicoid War Games
– This Flashpoint has undergone a difficulty balance pass.
– The final boss no longer continually respawns.

Directive 7
– Bulwarks mechanics now function properly.

The Esseles
– Vokk’s difficulty in Hard Mode has been increased.

The False Emperor
– Normal Mode bosses now inflict less burst damage.
– Boss mechanics in this Flashpoint now function properly in Normal and Hard Mode.

The Foundry
– A normal enemy NPC in this Flashpoint no longer drops boss loot.

– The Operations lockout window now displays the current boss lockouts for your group members.

The Eternity Vault
– Nightmare Mode chests now contain loot.
– Enrage timers have been added to Annihilator Droid XRR-3 and Gharj.
– The Ancient Pylon puzzle enemies now spawn.
– Button use timing for the Ancient Pylon puzzle has been corrected.
– The Infernal Council fight no longer resets as soon as the fight begins.
– Lava Creatures now correctly spawn in the cave before Gharj.

Karaggas Palace
– Bonethrasher no longer enters a state that causes him to crease executing his combat mechanics.

– Custom items now appear with an orange border in the inventory. All Custom items are modifiable.
– The Lhosan Racer is now a level 40 vehicle.
– Increased the stat diversity of medium armor drops on Origin Worlds.
– The cost of Droid armor is now comparable to the cost of other armor.
– Random relics now bind to the character when equipped.
– Modifiable Artifact quality items now only feature modification and enhancement slots.
– Some redundant random shield generators with Force stats have been replaced by random foci.
– Decreased the chance for lockboxes to contain higher-quality loot.

– All standard modification vendors now sell a basic set of base modifications.
– All modification vendors that accept commendations now provide a consistent set of modification upgrades for each class.
– Prototype quality items sold by specialty goods vendors that accept credits can now also be found on the corresponding light, medium, and heavy armor vendors and weapon vendors.
– Republic Fleet commendation vendors now sell the special ability items that their Imperial counterparts sell.

Bug Fixes
– The speeder vendor on the Imperial Fleet Station now properly displays the vehicles for sale.
– Heavy Force armor no longer drops from levels one through nine.
– Some items with Social rank requirements can no longer be equipped without meeting the requirement.
– Many high-level items now have the correct appearance when worn.
– Droid armor can now be auctioned.
– Some Earpieces and Implants purchased with commendations are no longer mislabeled.

– Advancement through Legacy levels has been adjusted; it is now slower early on and does not increase dramatically as levels are gained.
– Legacy surnames are now displayed by default.

Missions and NPCs
– Experience gained from completing missions has been increased.
– Taris (Republic) and Balmorra (Imperial) Bonus Series mission rewards are now the appropriate level.

Missions Republic
– Most Wanted: The weapon cache now provides a companion weapon.

Bug Fixes
– Corrected several missions that failed to grant item rewards correctly.

– Decreased the difficulty of several high-level class story bosses.
– NPCs will not attempt to enter cover when fired upon.

Bug Fixes
– Standard and Weak toughness enemies no longer regenerate health while under the effects of any 60-second crowd control abilities (such as Force Light, Concussion Missile, etc).

– The center-screen message associated with the Deserted debuff now occurs after 50 seconds.
– The decay time for Resolve has been significantly reduced, making characters susceptible to fewer crowd control effects over short periods of time.
– The Glacial Fissure Imperial Med Center is now a safe area for Empire characters.

PvP Items
– Added two new, exclusive vehicles to rare spawn Outlaws Den vendors.
– Levels 20 and level 40 PvP gear is now available from vendors on the Republic and Imperial Fleets.
– Battlemaster Gear Bags are now only available from daily and weekly PvP missions.
– Battlemaster implants and earpieces can now be purchased from Warzone and Mercenary Commendations.
– PvP vehicles now have Valor rank requirements.
– PvP lockboxes under level 50 now cost 30 Warzone Commendations.
– The Overcharge consumable now increases expertise by 15% for 20 seconds.
– The PvP Heal consumable now restores 35% of maximum health.
– Valor rank requirements on items now function properly.
– Expertise has been added to many endgame PvP items.

– The Combatant medal is now awarded at 75k damage.
– The Healer medal is now awarded at 75k healing.

Alderaan Civil War
– Reduced the interaction time for the targeting console to 8 seconds.
– The scoreboard now indicates which team score belongs to the player.
– The large installation cannon now fires at the end of a match.
– Scoring blasts from cannons now occur at roughly 20-second intervals and now remove 10 points of shield strength.
– Art for the sky in this Warzone has been improved
Bug Fixes
– Corrected an Issue that caused Republic players to see misaligned scores.
– Small body type characters can no longer move behind the pipes near the side control nodes.
– Small body type characters no longer become stuck in some areas of this Warzone.
– Turret shots no longer hit invisible collision areas while firing at the Imperial dropship.
– Players no longer receive a development debug message while interacting with turret control consoles.
– A visual error during the destruction animation for dropships has been corrected.

– The ball now returns to a player in the combat space (or the middle if no player is in range) if a player uses Force Pull on a character carrying the ball to bring them into the safe area.
– Players can no longer hold the ball on the edge of their respawn zone.
– Performance inside the Huttball Warzone has been increased.
Bug Fixes
– Players on the Frogdog team now properly lose the Deserter Detection debuff when they enter the combat area.

– The interaction time to plant bombs, extend the bridge, and lower fields has been reduced to 8 seconds.
– The detonation countdown time has been increased to 20 seconds.
– Attacks will not advance to the next respawn point until at least one attacker reaches the next room.
– Extending the bridges and lowering the forcefields now count as progress when determining tiebreakers for matches where neither team reached the datacore.
– A platform has been added to the reactor room attacker spawn location to prevent fall damage.
– The Voidstar intro cinematic has been improved.
– Environmental visual effects have been added to this Warzone.
– Radio transmission and broadcast audio (instructional and ambient) have been added.
Bug Fixes
– Players now teleport to the correct respawn location for their side when joining the Warzone after it has started.
– A crate that allowed players to bypass a forcefield has been removed.
– Mapnotes now use the appropriate bomb planted icons when a bomb is placed on a door.
– The bridges now appear extended correctly to players who were in the hangar room as the bridges were extended.
– The Voidstar map on the loading screen is now correct.
– Voidstar maps now take recent geometry changes into account and have been updated.
– The Revive window now closes properly between rounds.
– Fixed an issue that could cause players to be teleported to the wrong location during round transition.
– Fixed an issue that could cause level matching in the matchmaking system to function improperly.
– Corrected an issue that caused players that were unflagged upon entering a Warzone to remain flagged after leaving one.

World PvP
Battle for Ilum
– The War Effort buffs now have a new icon.
– Ambient music now plays during various events during the Battle for Ilum.
Bug Fixes
– Corrected an issue that could cause objectives to become stuck in the “secured” state.
– Corrected text inconsistencies in Battle for Ilum missions and objective notes.
– Players who load directly into the Western Shelf PvP area now properly receive the area status effect if a faction controls the area.
– The Republic and Imperial Bases no properly play aerial bombardment explosions when a faction controls the zone.
– Fixed a bug that could cause music events to not work properly when an Assault area was captured.

The Outlaw’s Den (Tatooine)
– Added two new, exclusive vehicles to the Outlaw’s Den vendors.
– Chests in Outlaw’s Den now drop 20 Mercenary Commendations.
Bug Fixes
– Mercenary Commendation chests no longer appear empty on being opened.
– The text associated with the mission for Outlaw’s Den has been corrected.

Bug Fixes
– Alacrity no longer reduces the channel time of interacting with objects inside Warzones.
– Characters now receive appropriate stat bonuses when bolstered.
– Players are no longer awarded additional stealth time when reviving if they die inside an exhaustion area.
– Players can no longer toggle their PvP flag while in contested, Team Free-for-All, or opposing faction regions.
– Corrected an issue that could cause characters to remain in combat longer than intended.

Space Combat
– Player and companion voiceovers now sound like they are coming from the ship intercom.
– EMP Generator damage is no longer scaled by the setting of your power conversion module.
– Decreased the experienced gained from daily Space Combat missions.

– When the Group Leader changes to the “Master Loot” setting, a message will now display to all members of the group or team.
– The server select screen now more accurately indicates the population of each server.
– Servers that are currently offline are now displayed at the bottom of the server list..
– Removed the /bug button from the User Interface. Players should now submit bugs using the Customer Service Portal.
– The Inspect feature now shows some stats and other information that was previously missing.
– Clicking on an item will now attach it to the mouse cursor.
– Added the ability to right-click to add/remove item modifications.
– Mail can now be opened using a single click.
– The loot window will now close if players select “Take All,” regardless of whether or not items require a group roll.
– Removed the “Show Coverbar” button from the main UI.
– Nameplate health bars now match their color to the text instead of always displaying as red.
– Added a “Character Stuck” button to the upper right corner of the Help Window.
– The Trainer window no longer displays empty tabs.
– Icons for high-level Commendation items now indicate the item type they provide.
– The visual and sound effects for a player duel challenge have been updated.
– Stackable items are now grouped together in the loot window.
– Character limitations will now display in the error message when players enter a name that is too long.
– The game credits can now be viewed by pressing the “Credits” button while on the character select screen.
– The cinematics menu on the character select screen now functions properly.

– The Operations lockout window now displays the current boss lockouts for your group members.
– Information available on the Operation lockout window is now easier to understand and displays correctly.
– Announcements in Operations are now more distinct.
– Operation raidframes can now be toggled on and off.

– Players will no longer be asked for confirmation when dragging items off the quickslot bar.
– Quickslot bars will no longer duplicate when activating extended bars.
– Passive abilities can no longer be moved to the quickslot bar.

– Using /group in chat will now send communications to the highest group level (i.e. Operations Teams will take precedence over groups).
– Chat channel input now defaults to /general instead of /say.
– Some chat commands have been changed. The following commands now work when used followed by player-created chat channel names: /cjoin, /cleave, /cinvite, /ckick, /mute, and /unmute.
– Fixed a bug that could cause the Chat window to be placed off-screen with some monitor configurations.

– Added or corrected images for many Codex entries and tutorials.
– Added several new Codex entries for Ilum.

– Added several new tooltips.
– Improved the explanation of rested experience in the experience tooltip.
– Repair tooltips no longer display stats if the values are 0.
– Player tooltips now display when a player is marked as Looking for Group.
– Space Combat ability items now have tooltips.

– The Social Center will now update Looking For Group status more frequently and displays Looking For Group comments by default.
– The UI no longer displays the Quick Group button when players select a character from the opposite faction.
– Updated the art for Social Center notifications.
– Inspecting other players now displays their values for Valor.
– Reduced the number of available titles from alignment, social, and some missions.

– Added level requirements to some tutorials.
– Clarified the wording of many tutorials.
– Closing the tutorial window now closes all read tutorials.
– Added new tips to loading screens and adjusted many tips such that they will display at more relevant times.

Galactic Trade Network
– Improved the overall UI for the GTN.
– Added many new category and subcategory filter choices.
– Fixed category issues that could cause incorrect listings or other GTN problems.

– Players can now map the mouse wheel up and down to any game function, and the Camera Zoom In/Out can be mapped to keys.
– Removed several obsolete entries from the Preferences Menu.
– Moved some preferences to make them easier to find.
– Preference tooltips will now indicate which options will result in better performance.
– Chat fade is now toggled off by default.
– The “Social invites as Social Center messages” preference is now toggled off by default.
– Players will now have fifteen seconds to confirm after changing the game resolution.
– The Automatic Cover bar can now be disabled via the Preferences Menu.
– Added a preference that will cause the map to flash red while in combat.
– Added a preference to toggle off the Legacy Bar.

– Updated the appearance of the minimap filter toggle buttons.
– Unusable enemy vendors no longer display on the map.
– Crew Skill trainers now show up correctly on the map and minimap.

– The UI no longer enters a bad state when it is reloaded at the end of a Warzone match.
– The Warzone invitation window now reappears if it is active when the player loads into another area.
– The character sheet now correctly displays bolstered weapon damage inside Warzones.
– PvP Codex images have been added for PvP unlockable entries.

Bug Fixes
– The server login queue now displays more accurate estimations.
– The maximum count of Codex entries now displays correctly for all planets.
– Corrected several incorrect preference tooltips.
– Preferences defaults now have the correct initial settings.
– Shift+F12 can now be remapped.
– Fixed an issue that caused chat to be unviewable when switching from portrait to widescreen.
– Players no longer lose their chat reply target upon area transition.
– The active companion bar no longer remains occasionally after unsummoning a companion.
– The Looking for Group icon no longer displays on the nameplates of players that are not looking for groups.
– Fixed an issue that could cause a player’s Legacy to incorrectly display other player characters’ Legacy.
– The player’s castbar can no longer incorrectly display another character’s castbar.
– Addressed an issue that caused the minimap arrow to sometimes point in the wrong direction and display an incorrect location.
– The Friends List now updates properly to display friends who are online.
– Trades are now cancelled when the trade window is closed.
– The character sheet now resets when reloading the UI with Ctrl+U.
– Fixed an issue with character rotation in the Item Preview window.
– Fixed an issue that caused inventory tabs to incorrectly display their capacity.
– Items with very high prices no longer display incorrectly.
– Item preview now works correctly with item hyperlinks.
– Social notifications (like group invitations) now display and behave properly.
– Fixed a tooltip bug that could cause “Main Hand” to incorrectly display in red text.
– Many incorrect icons have been replaced.

Miscellaneous Bug Fixes
– Dark Side appearances should now always be visible to other players.
– Players who initially lose conversation rolls will now correctly gain bonuses to future rolls until a roll is won.
– Characters now face forward and move at full speed when strafing right or left.
– Players will no longer be dismounted when speaking to a vendor.
– Players are no longer invulnerable after surrendering in a duel.
– Fixed an issue that was causing lag in Warzones and Flashpoints.
– Using strafe after using backwards strafe will now allow the character to move at full speed.
– Players no longer receive rewards for participating in a single-player conversation with guests.
– Fixed several issues that caused weapons to not sheath or unsheath properly.
– Groupmates that are too far away or are in another phase when a chest is looted are no longer eligible to roll on that chest’s loot.
– Made overall improvements to the profanity filter.
– French and German game clients now have their own profanity filters.
– Invalid names can no longer be created by the random name generator.