Tale of Tales Releases New Independent Horror Game

March 19, 2009

Tale of Tales Releases New
Independent Horror Game

Will you take The Path of needles
or The Path of pins?

After two years of intense work, the
small team of Tale of Tales releases its biggest project to date: a highly
original artistic horror game, entitled The Path. As of 18 March 2009, 9 pm PST,
The Path is available as digital download for 9.99 US Dollars from Direct2Drive,
Steam and Tale of Tales’ own website.

"The title refers to the path to
grandmother’s house in the story of Little Red Ridinghood that inspired our
design," directors Auriea Harvey (US) & Michael Samyn (BE) explain, "the path
that you’re not supposed to stray from for fear of meeting the wolf. But it also
has another meaning. While most videogame designs encourage you to achieve your
goals quickly and efficiently, The Path allows you to focus entirely on what
happens in between start and finish. Much like life, our game ends with death.
But despite the gloomy and sometimes unsettling atmosphere, The Path contains a
positive message: enjoy life to the fullest, no matter how short it may be!"

Six sisters live with their mother
in a city apartment. One by one, they are sent to their grandmother’s house on
an errand. Alone on the path, the temptation to explore the dark forest is too
hard to resist. There’s plenty of fun to be had in the woods. And even a friend
to meet. But every forest contains a wolf. And though he may appear to be
friendly or harmless, or even attractive, there should be no doubt about his
evil intent. The question, however, is: wouldn’t it be worth it? Even if it
leads to a certain end, wouldn’t the experience make up for that? Do we really
have a choice?

The Path is a new type of game. It
originates from the rapidly emerging field of independent game production.
Ambitious independent creators are trying to do the same thing with videogames,
as film makers of the Nouvelle Vague have done for cinema. They explore the
artistic potential of the medium and establish a new, unique language to express
things that could not be expressed before. In other words: to create a new
artistic medium for a new century.

The Path is not another action
adventure filled with guns and violence.
Instead, it is a calm and introverted computer game that finds itself a cozy
place in the dark corners of your soul. The Path is designed with accessibility
in mind. There are no ticking clocks or monsters to defeat. No hard puzzles will
ever halt your progress. Most activities in the game are entirely optional and
voluntary. The player has all the freedom in the world to explore and
experience. The Path is a Slow Game.

Creators Auriea Harvey and Michael
Samyn will be attending the Game Developers Conference in San Francisco next
week. Another, shorter game of theirs, entitled The Graveyard, has been
nominated for Innovation in the Independent Games Festival that takes place
during the conference.

Last year, a prototype of The Path
was nominated for Excellence in Visual Art. Today, The Path is launched from a
room in the hotel in San Francisco where the artistic couple met in person for
the very first time, exactly 10 years ago, to launch their first collaborative

A project that ended up being
awarded the San Francisco MOMA Prize for Excellence in Online Art in the year
2000. Perhaps history will repeat itself with The Path.

Tale of Tales is an independent
games studio located in Belgium and founded by Auriea Harvey and Michael Samyn.
The Path was created with the help of Jarboe (music), Kris Force (sound), Hans
Zantman (technical art), Laura Raines Smith (character animations) and Marian
Bantjes (logo and calligraphy). Production of The Path was supported by Creative
Capital, the Flemish Authorities, Flanders Audiovisual Fund, Design Flanders,
CultuurInvest and Villanella.