Square Enix Announces Ship Date for INFINITE UNDISCOVERY

May 21, 2008

Square Enix Announces Ship Date for INFINITE

INFINITE UNDISCOVERY is Unchained on Xbox 360:
September 2, 2008

Square Enix, Inc. announced today that INFINITE
UNDISCOVERY for the Xbox 360 will ship September 2, 2008. The first in a
completely new lineup of Square Enix titles for Xbox 360, this fantasy RPG
(role-playing game) is a collaborative project with fan favorite development
studio tri-Ace Inc. (STAR OCEAN and VALKYRIE PROFILE).

“With the simultaneous release of INFINITE
UNDISCOVERY, Square Enix is entering an exciting new period of delivering great
gaming experiences to our fans all around the world at the same time, creating
new global communities,” said John Yamamoto, president and chief executive
officer of Square Enix, Inc. and Square Enix, Ltd. “This is something that we
have aimed to do for a long time and we look to continue to deliver worldwide
gaming experiences across all platforms well into the future.”

INFINITE UNDISCOVERY envelops players in an
engaging real-time world where every decision you make leads to a myriad of
discoveries and affects every encounter. The developers that set a new standard
for RPGs by fusing exploration with battle in the STAR OCEAN series establish a
new benchmark for the genre, perfectly integrating traditional tri-Ace elements
with the technological power of Xbox 360. The experience is enhanced with a
soundtrack by composer Motoi Sakuraba from the STAR OCEAN and VALKYRIE PROFILE


Every discovery and action that players make has
an instant impact on the world, creating an unpredictable gaming experience.

Situational Battles

As players are faced with a variety of episodic
situational battles, they will discover that they may have to try various
methods to defeat the enemy, where the most obvious solution is rarely the right
move. Players can assemble parties from a pool of 18 characters, choosing those
with the best combination of abilities for the job. Snipe distant enemies with
the help of a bow-wielding ally or skilled magic user. Based on each player’s
decisions, the intricate environments will offer a variety of experiences,
presented in a way never before seen in RPGs.

A Seamless World and Real-time Action

Players are drawn deeper into the world as each
act becomes more crucial to survival. To make careful decisions and advance,
players will need to rely not only on sight and sound, but also scent.

Combat, exploration and other actions will all
take place within the same environment, seamlessly shifting between each game


Known as the throne of the gods, the moon rested
peacefully in the heavens.

Man enjoyed great prosperity by harnessing the
power of the celestial body.

Until one day…

A sinister force ensnared the moon with chains
and fastened them to the surface, bleeding the life from the planet. The
enchained lands were transformed into withering wastelands, and their once
carefree inhabitants now lived in fear. Behind the world’s plight were the
Dreadknight and his menacing horde, the Order of Chains.

Deep in a forest, in one of the Order’s prisons,
a young boy named Capell was being held captive. His captors called him the
"Liberator," though he had no clue as to what they meant. On the third day of
his imprisonment, he was rescued by a spirited young woman named Aya. She was a
member of a small band of brave warriors who had gathered under the banner of
Sigmund the Liberator to free the world from the iron grip of the Order.

Upon meeting Sigmund, he was surprised to find a
man who shared his very face and appearance. This meeting would change Capell’s
life forever and shake the foundation of the world itself.