Splosion Man, Comic Jumper Dev’s Next Game is for Kinect

Splosion Man developers Twisted Pixel have revealed their next game, and it’s for the Kinect. Those who’ve left their little camera collecting dust since launch finally have something to look forward to. The game is called Gunstringer, and here’s what Twisted Pixel has to say about it:

“The Gunstringer is a Kinect game where you get to marionette a kick-ass undead cowboy puppet through action packed stage performances. Everything is set as if it’s an actual play performance, complete with hand crafted “actors” and props.

Through a bunch of on stage performances, you get to marionette the Gunstringer through an awesome western themed revenge story filled with action, drama, and mildly creepy puppet love. Having being raised from the dead by an invisible string-pulling force, the Gunstringer has only one goal – to seek revenge on the rag-tag posse that put him underground in the first place.”

Here’s the trailer to give you a bit of an idea of how the gameplay works:

I think the best news is the enthusiasm the team has for the Kinect tech in regards to their new game. “The Gunstringer is unlike any Kinect game you may have played previously. There are no minigames, forced gestures, or end of level photos of you in your underwear here. You can play it sitting down, which is great if you just want to play and relax rather than burn crazy calories. Most importantly, you can aim and move with precision not seen in any of the Kinect launch titles, and with a speed and feel that’s just not possible with a traditional controller.”

Sounds like the next wave of Kinect games could be something special indeed, eh?

Previous articleMore Anarchy Reigns Gameplay: Big Bull
Next articleAfter Harmonix Exit, MTV Games Shuts its Doors

Video games became an amazing, artful, interactive story-driven medium for me right around when I played Panzer Dragoon Saga on Sega Saturn. Ever since then, I’ve wanted to be a part of this industry. Somewhere along the line I, possibly foolishly, decided I’d rather write about them than actually make them. So here I am.