Publicist, Corp. Communications Activision, Inc.
Comes The Spider-Man…
SPIDER-MAN(tm) FOR THE NINTENDO® 64 SWINGS INTO NORTH
AMERICAN RETAIL SHELVES
Monica, CA — November 20, 2000 — Activision, Inc.’s (Nasdaq: ATVI) highly
acclaimed 3-D action/adventure game, Spider-Man, will swing onto the
Nintendo® 64 the week of November 20, 2000. Marvel’s renowned wall-crawler
will deliver his signature spider sense and swift action to retail shelves
across the United States and Canada. Spider-Man for the Nintendo 64 has been
rated "E" ("Everyone" – content suitable for persons ages
six and older – with Animated Violence) by the ESRB and carries a suggested
retail price of $49.99.
on one of the most recognized super heroes(tm) of all time, Spider-Man
challenges players to employ all of their Spidey skills including
web-slinging, wall-crawling and agility as they gather information and battle
against seven notorious bosses. Gamers must utilize Spider-Man’s super
strength and superior wit to protect the innocent as they solve a variety of
puzzles and defeat old and new super villains.
is the first video game that lets N64 players live the fantasy of being
Spider-Man as they wall-crawl and web-sling anywhere in a free-roaming 3D New
York City," states Dave Stohl, executive producer, Activision Studios.
"The game’s unique action system allows players to experience ultra fluid
movements as they fight villains and infiltrate laboratories attempting to
uncover a sinister plot that threatens to overtake Manhattan."
by Edge of Reality, Spider-Man for the Nintendo 64 features an original
storyline that gamers can experience through 34 action-packed levels. From
hair-raising police chases and all-out brawls with lizard men to stealth
missions, gamers battle through familiar Spider-Man comic book locales
including the Daily Bugle, Times Square and a New York bank. Players will
utilize all of the classic Spider-Man web defenses from trapping and yanking
to impact webbing, as well as new weapons including web doming and web spikes
to battle enemies. In addition, players can swing from place-to-place, ambush
enemies from above or below, crawl on buildings, ceilings, or walls, and use
the always-handy "Spider-Sense" to detect danger from afar.
a library of over 4,700 proprietary characters, Marvel Enterprises, Inc.
(NYSE: MVL) is one of the world’s most prominent character-based entertainment
companies. Marvel’s operations are focused in five divisions: entertainment
(Marvel Studios), licensing, toys (Toy Biz), comic book publishing and
Internet/New Media. Marvel facilitates the creation of entertainment projects,
including feature films, television, home video and the Internet, based on its
characters and also licenses its characters for use in a wide range of
consumer products and services including video and computer games, apparel,
collectibles, snack foods and promotions. Marvel’s characters and plot lines
are created by its comic book division which continues to maintain a
leadership position in the U.S. and worldwide while also serving as an
invaluable source of intellectual property. For additional information visit
the Marvel Web site at <http://www.marvel.com>.
in Santa Monica, California, Activision, Inc. is a leading worldwide
developer, publisher and distributor of interactive entertainment and leisure
products. Founded in 1979, Activision posted revenues of $572 million for the
fiscal year ended March 31, 2000.
maintains operations in the US, Canada, the United Kingdom, France, Germany,
Japan, Australia, and the Netherlands. More information about Activision and
its products can be found on the company’s World Wide Web site, which is
located at http://www.activision.com.
statements contained in this release that are not historical facts are
"forward-looking statements." The Company cautions readers of this
press release that a number of important factors could cause Activision’s
actual future results to differ materially from those expressed in any such
forward-looking statements. These important factors, and other factors that
could affect Activision, are described in Activision’s Annual Report on Form
10-K for the fiscal year ended March 31, 2000, which was filed with the United
States Securities and Exchange Commission. Readers of this press release are
referred to such filings.