Skyrim 1.5 update released on Xbox 360, available in ‘late afternoon’ for PS3

The highly anticipated Skyrim 1.5 update has been released for Xbox 360, Bethesda announced.

The update is now available to download on Xbox LIVE, with it becoming available on PlayStation 3 "later this afternoon".

"We want to take this opportunity to thank everyone for their continued support of the game," Bethesda said in a blog post.

They also revealed some pretty interesting states.  According to Game Director Todd Howard, the average Skyrim play time (across all three platforms) is 85 hours.  30% of Skyrim players have played more than 100 hours of the game.  That's a true testament to not only how much there is to do in the game, but how well the game captivates its audience.

Bethesda promised some "exciting news to share" in the coming weeks and months, so be sure to stay tuned.  Last week, Pete Hines teased some "cool news and surprises" are in store for Skyrim fans this month.  He didn't elaborate on it, but we assume it'll be some sort of DLC announcement.

As for today's Skyrim 1.5 update, below you can find the patch notes.


  • New cinematic kill cameras for projectile weapons and spells
  • New kill moves and animations for melee weapons
  • Smithing skill increases now factor in the created item’s value
  • Improved visual transition when going underwater
  • Improved distance LOD transition for snowy landscapes


  • General crash fixes and memory optimizations
  • Fixed issue with Deflect Arrows perk not calculating properly
  • In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
  • Fixed issue where Farkas would not give Companion’s quests properly
  • Fixed crash when loading saves that rely on data that is no longer being loaded
  • Followers sneak properly when player is sneaking
  • Fixed issue with weapon racks not working properly in Proudspire Manor
  • Arrows and other projectiles that were stuck in objects in the world now clean up properly
  • Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
  • Fixed issue where certain NPCs would fail to become Thieves Guild fences
  • Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
  • In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
  • Killing Viola before or after “Blood on the Ice” no longer blocks progression
  • Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
  • In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
  • Fixed issue where letters and notes with random encounters would appear blank
  • Fixed rare issue where dialogue and shouts would improperly play
  • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
  • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
  • Fixed rare issue with skills not increasing properly
  • Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
  • In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
  • Fixed issue with the ebony dagger having a weapon speed that was too slow
  • Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
  • The third level of the Limbsplitter perk now properly improves all battle axes
  • Fixed a rare issue where Sanguine Rose would not work properly
  • In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions
  • Fixed issue with frequency of first person kill cameras
  • Underwater effects now display properly
  • Fixed issue where sun would not appear properly after fast travel