Silicon Knights Releases Too Human Soundtrack

November 25, 2008

SILICON KNIGHTS RELEASES TOO
HUMAN SOUNDTRACK

Hollywood Music Awards Nominated
“Too Human” Soundtrack Available Now

Silicon Knights, one of the world’s
largest independent developers, has announced that the “Too Human” soundtrack is
now available for purchase. This haunting musical CD, which was nominated for
“Best Original Video Game Score” by the Hollywood Music Awards, features tracks
from the game, such as “Relic”, “Path to Attrition”, “The World Tree” and “Gods
and Chaos”, along with 16 other harmonic tracks. All the music was originally
scored by Silicon Knights’ award-winning composer, Steve Henifin, and performed
by the FILMharmonic Orchestra and Choir Prague. This hour-long soundtrack is
mixed in a continuous format with special extras and remixes to deliver a
one-of-a-kind listening experience. Selling for $15.98, the “Too Human”
soundtrack can be ordered at

Amazon.com
,

BestBuy.com
, iTunes and the CD label’s own site

Sumthing Distribution
.

The game “Too Human” is based on
Norse mythology, retold as a technologically advanced lost civilization. Great
care was taken to maintain the Old Norse setting, and this goes for the music as
well. The soundtrack feature period instruments, such as the Hardanger, Lyre,
Alpenhorn and Langeleik, and Old Norse vocals that are loosely based off of the
Norse Eddur.

The music ranges by location and
scenario. There are moments of long beds of orchestral music, followed by
electronic/metal sounding tracks that put the listener into a different space
altogether. There are also vast ambient tracks that are made of layers upon
layers of sample-based sounds and evolving electronic sounding textures as well.

In “Too Human”, the Cybernetic god
Baldur is faced with the task of defending mankind from the hordes of machines
bent on destroying humanity. The game’s music helps to evolve the player through
tales of discovery, bloodlust, vengeance, and glory. “Music is key to character
establishment, keeping continuity throughout the game play, and in its relation
to the story” said Steve Henifin, Director of Audio for Silicon Knights. “Having
the tracks evolve around each setting is something that draws you more into the
experience and gives players a sense of progression.”

So while the music and audio is
Norse in its presentation, it is not exclusively Norse in its sound. It branches
out quite a bit, but still stays in the realm of an ancient lost world of
technology. It also has its moments using a more aggressive contemporary sound.
In places, the Silicon Knights audio team brought in layers of electronic
elements, but in a more subtle way. The cyber elements are more elegant and
organic in style. In some cases the song style was influenced by the style of
the instrument itself, whether that be a Balaban, Bone flute, Frame Drum,
Bagpipe or something else, making the phrasing and general feel of a song
constructed around the characteristic of that one instrument.

For more information about “Too
Human” and its soundtrack, go to
www.siliconknights.com 
and www.Xbox.com