Shadowbane’s December Content Patch Full of
"Out of life’s school of war: What does not
destroy me, makes me stronger." – Friedrich Nietzsche, Twilight of the Idols
November 17, 2005 –Shadowbane is considered by
many to be the premiere Player-versus-Player (PvP) massively multiplayer online
game (MMOG). In the December Content Patch, we will be implementing a feature
that many have been asking for since they first heard of Shadowbane: Experience
gains granted from Player-vs.-Player combat!
Players who engage in combat with others and
succeed may be granted experience. Note the word “may”. There are some
stipulations that must be met before such rewards are granted. First and
foremost, players under Rank 4 (Level 40) neither grant nor gain experience from
PvP; this is considered an elder game system only. Worry not, though, that isn’t
the only rule.
When you kill someone, a variety of checks are
done. Aside from the level checks, the system ensures that the player who was
killed is not in the same nation or guild as the player who could potentially be
rewarded. Then they will check to make sure that the player is not Errant; an
Errant is a player who has not nation nor guild affiliation. While killing an
errant character may award experience, errant players themselves gain none from
PvP. Wait, there is more!
Next the system checks to verify if the character
killed had a Deathshroud effect prior to being killed. If so, no experience
gains are granted. Finally, it will see if the player being potentially rewarded
has been granted experience in the last hour for the same individual. If so,
again, no experience will be rewarded. This will not add on to that timer,
Sounds like a lot of checks to do but, luckily,
it’s the server doing this and not the players so it will run much quicker. If
all of those checks go through, then the player is granted experience! But how
much? Well, that depends on the level difference between the players.
This works much like the Player-vs.-Environment
system. If both players are within an appropriate level range of each other (and
over Level 40), and the above checks are cleared, experience will be granted. If
the character being rewarded is too far above the other one, though, experience
gains will be minimal and could be even zero (0). If the other character is too
far above the rewarded character’s level, the gains will be capped. And should
the rewarded character be grouped, it will fall under the same rules as granted
group experience and all members of that group will have the same checks
performed on them.
Once this system is active, it will tie into
another existing system and Hot Zones will definitely become more “hot”! Should
a player be rewarded for winning a fight against another one in a Hot Zone, they
will be granted double experience!
This is not the only system being implemented in
the December Content Patch, though! Stay tuned next week for our next
announcement about the upcoming patch!