Sabrina, The Teenage Witch: A Twitch in Time Released for PSX

 

Lisa
Douet 

Public
Relations Associate 

Knowledge
Adventure 

(310)
793-0600 x1250 

[email protected]

 

GIRLS
RACE TO BEAT THE CLOCK AS THEIR FAVORITE SORCERESS IN SABRINA, THE TEENAGE
WITCH®: A TWITCH IN TIME FOR THE PLAYSTATION® GAME CONSOLE

 

Video
Game Based On Top Rated TV Show For Girls, Featuring The Voice Of Melissa Joan
Hart

 

TORRANCE,
Calif., March 29, 2001 – Girls ages eight and older revel in classic
videogame-style play in the new action-packed 3D adventure Sabrina, The
Teenage Witch®: A Twitch in Time for the PlayStation® game console. Based on
the top rated television show this fast-moving game entices players to be
their favorite heroine — using wit, magic and spells — to stop the evil
chaos that has ensued. Players control Sabrina as she runs, jumps and zaps her
way through magical mayhem in an attempt to restore order before it’s too
late! 

 

Featuring
the voice of Melissa Joan Hart, Sabrina, The Teenage Witch: A Twitch in Time
is now available from Knowledge Adventure® and Simon & Schuster
Interactive. Thanks to her cat Salem’s mischief, the Cosmic Clock that governs
all of time and space has been broken and once again it’s up to Sabrina to
come to the rescue. In order to stop history from changing forever, Sabrina
must battle her way through four unique worlds — each set in a different time
period — to collect all twelve pieces of the Cosmic Clock. 

 

Brimming
with outrageous obstacles, charming collectibles and bizarre bosses, the
worlds that the player encounters on Sabrina’s magical mission include: 

*
Stone Age – Sabrina wanders through tar pits, swamp areas, a caveman village
and volcanic caves. Prehistoric plants that bite, angry cavemen throwing rocks
and hazardous lava are just a few of the dangers that must be avoided.
Sabrina’s biggest menace is the Rock Troll Tenpin Bowler, or Earth boss, who
guards his world by throwing bowling ball boulders. 

*
Ancient Egypt – A desert canyon, Bedouin village and construction site are the
challenging environments that make up this world ruled by the Fire boss and
Sun God, Ra. If Sabrina is going to advance beyond this level, she must steer
clear of threats including natives on rooftops, mummies in tombs and laser
bolts hurled by the Fire boss. 

*
Samurai Japan – Sabrina’s travels continue through formal gardens with unhappy
Sumo wrestlers and Geisha girls, a booby-trapped fortress inhabited by
unwelcoming Samurai warriors, and a snow-capped mountain where dragons are
occasionally found flying nearby. Monks that have been conjured up by the
Shogun Warrior, or Water boss, are the final line of defense to conquer in
this world. 

 Wild
West – With his power to fire lightning bolts, the Rainmaker, or Air boss,
reigns over his world of badlands, a mining camp and a ghost town. These areas
are abundant with hazards including stubborn mules, roaming coyotes and ghost
cowboys. 

 

After
the worlds have been conquered and the 12 clock pieces collected, it’s time
for the ultimate encounter with the evil Chaos. Sabrina uses her wits, zaps
and a clever variation on "rock, paper, scissors" to eliminate Chaos
in order for the Cosmic Clock to come back together again. Pricing and
Availability Sabrina, The Teenage Witch: A Twitch in Time for the PlayStation
game console is currently available at retail outlets nationwide for
approximately $30. Customers can call (800) 542-4240 for sales and ordering
information.

 

Knowledge
Adventure, a leader in kids interactive content, develops and publishes
top-selling PC and console-based multimedia software that lets children learn
and play. The company is internationally renowned for its market-leading
JumpStart Learning System* and Blaster Learning Series*, as well as its
portfolio of children’s entertainment licenses including Barbie*,
Fisher-Price* and Sabrina, the Teenage Witch*. Knowledge Adventure is an
indirect, wholly owned subsidiary of Vivendi Universal Publishing. The
company’s web site can be found at www.KnowledgeAdventure.com

 

Simon
& Schuster Interactive (www.ssinteractive.com) is the consumer software
publishing unit of Simon & Schuster, Inc., the publishing operation of
Viacom Inc., a global leader in the field of general interest publishing,
dedicated to providing the best in fiction and nonfiction for consumers of all
ages, across all printed and multimedia formats. Its divisions include Simon
& Schuster Trade Publishing, Pocket Books, Simon & Schuster Children’s
Publishing, Simon & Schuster New Media, Simon & Schuster Online, Simon
& Schuster U.K., and Simon & Schuster Australia. For more information
about Simon & Schuster, visit www.simonsays.com
<http://www.simonsays.com>. 

 

Viacom
is the No. 1 platform in the world for advertisers, with preeminent positions
in broadcast and cable television, radio, outdoor advertising, and online.
With programming that appeals to audiences in every demographic category
across virtually all media, the company is a leader in the creation,
promotion, and distribution of entertainment, news, sports, and music.
Viacom’s well-known brands include CBS, MTV, Nickelodeon, VH1, Paramount
Pictures, Infinity Broadcasting, UPN, TNN, CMT, Showtime, Blockbuster, and
Simon & Schuster. More information about Viacom and its businesses is
available at www.viacom.com <http://www.viacom.com>. 

 

"Sabrina,
The Teenage Witch" is a half-hour comedy series based on the much-loved
Archie Comics character that receives the gift of magical powers on her 16th
birthday. Visit "Sabrina" on the World Wide Web at: www.archiecomics.com
<http://www.archiecomics.com>.

 

Sabrina,
The Teenage Witch ® & Archie Comic Publications, Inc. 2000 Viacom
Productions Inc. Based upon the characters in Archie Comics. All Rights
Reserved.

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