S. C. S. – Dangerous Waters! Free demo
version now available for download!
Battlefront.com, Inc., and Sonalysts, Inc.
announce today that a free Gold version demo of the inaugural title of the
Sonalysts Combat Simulations brand, named S.C.S. Dangerous Waters! is now
available for download immediately! The full game is expected to start shipping
on Monday, February 21st (yes, our warehouse is open on monday!)
The demo (257 MB) features two playable
platforms, the MH-60R Seahawk helicopter and the Kilo class Diesel submarine,
each with its own exciting demo mission.
Seahawk demo mission briefing:
Detect and engage a Victor III class SSN
transiting the Tsushima Strait from North-to-South. Do not attack neutral
shipping in the area. The Victor III must be sunk before it crosses the goal
line connecting the islands of Tsushima and Iki.
Kilo submarine demo mission briefing:
Intercept and sink a transiting cargo ship. A
cargo ship is transiting to the Kuril Islands to resupply an occupying force.
The cargo ship is being escorted by a U.S. frigate. Sink the cargo ship before
it crosses the Goal Line and is out of reach. Do not attack any other vessels,
including neutral shipping and the escorting FFG.
A separate Demo Media Pack (131 MB) is
available for download also, including a walkthrough description for the two
demo missions, two walkthrough videos for the demo missions, as well as 4 of the
in-game video tutorials detailing some of the basic game functions. You can find
the Media Pack here:
S.C.S. – Dangerous Waters! is not sold in
stores, and is only be available via mail order directly from
For European customers, the game ships out of our warehouse in Ireland, while
North American customers will receive it from our warehouse in Vermont.
FULL GAME FEATURES
S.C.S. – Dangerous Waters is the first title
of its kind, allowing the player total control over multiple air, surface, and
subsurface platforms in a modern-day naval environment! The game allows the
player to focus his attention and to take direct control of individual crew
stations in a vibrant and dynamic 3D environment and also to plan and execute
combined arms naval strategies from a top-down, commanders eye perspective.
S.C.S. – Dangerous Waters allows the player
control over 7 of the world’s most potent naval platforms (out of a total of
over 270 non-playable platforms available in the game):
• Oliver Hazard Perry class [Guided Missile
• MH-60R Seahawk [Multi-Mission Helicopter]
• P-3C Orion [Maritime Patrol Aircraft]
• Kilo class 636/877 [Diesel attack
• Seawolf class SSN [Nuclear attack
• Akula I/II class SSN [Nuclear attack
• 688(I) class SSN [Nuclear attack submarine]
Other features include:
ONE NAVAL BATTLEFIELD
Cooperative and head-to-head multiplayer
modes allow controllable submarine, surface, and air platforms to battle it out
in the definitive naval combat experience.
Players can command a platform on their own
in multiplayer, or collaborate with multiple players in "Multi-station Mode" as
they each operate individual stations and strive to work together as a team on
the SAME platform.
FULL VOICE COMMAND SUPPORT
Dangerous Waters uses the Microsoft Speech
Recognition Engine to allow you to order a vast array of commands using only
your own voice. You can issue voice commands in every crew station and do tasks
such as set course and speed, classify and designate target contacts, launch
weapons and countermeasures and more.
INNOVATIVE ‘AutoCrew’ ARTIFICIAL INTELLIGENCE
By assigning certain crew stations to be
manned by the "virtual crewmen" the player can hand off various functions for
the simulation to manage. This allows the player to tailor the game’s difficulty
level to their liking and the precise level of involvement and micro management
that they wish. The player can choose to man every single available crew station
themselves, just a few select stations or relinquish control to the A.I. and let
the ‘autocrew’ do the rest. Autocrew control is dynamic so the player can enable
or disable this feature for every crew station modeled in the game.
"REAL WORLD" PLATFORMS
Detailed depictions of each controllable
platform’s stations and their respective arsenals provide a realistic game play
CUTTING-EDGE SENSOR MODELLING AND PHYSICS
Authentic simulation of sensor performance
both in the air and through the ocean environment challenge the player to detect
unknown enemies. Realistic depictions of flight characteristics, buoyancy, air
resistance, and gravity provide realistic control and maneuvering.
SCALABLE 3D ENGINE AND EFFECTS
Updated 3D graphics engine provides realistic
depictions of ocean swells, water reflections, and environmental conditions
using the latest vertex and pixel shader technologies.
Extensive worldwide database provided by the
U.S. Naval Institute offers detailed descriptions of platforms and weaponry to
accommodate all possible global conflicts. Over 270+ platforms comprising 17 of
the world’s navies can do battle for control of the open ocean.
MISSION CREATION TOOLS USED BY THE GAME’S
Powerful mission editor used by the
developers to create the missions that will be shipped with the game, will also
be available to the players to create their own scenarios. Players will be able
to create their own single missions, multiplayer missions, or develop their own
campaigns. These tools will allow the player extensive control over the mission
content and enable him to generate an infinite number of scenario possibilities.
DYNAMIC YET PERSISTENT CAMPAIGNS
Players will compete in campaigns in which
their actions have a profound effect on the missions that follow. The use of
dynamic elements such as probability of inclusion, dynamic groups of objects,
dynamic inclusion of mission goals, and rules of engagement (that can change
mid-mission) all ensure that the campaigns will never play the same way twice.
QUICK MISSION MODE
Upon selecting the platform and mission
difficulty level, the player will be provided with an entirely random and
dynamic scenario. It will be composed of an infinite combination of mission
goals, enemy forces, and random locations.
For more information on S.C.S. – Dangerous
Waters, please visit:
Battlefront.com is an independent,
internet-based publisher and developer of superior war and strategy games, among
them the award-winning 3D tactical WWII combat simulation series Combat Mission
(three successive Wargame of the Year Awards). Other titles include Strategic
Command – European Theater (PC Gamer – 90%), as well as the famous TacOps 4
modern combat simulation, a commercial version of the official tactical training
tool used by the U.S. Army. Besides computer games, Battlefront.com offers a
selection of books, prints, and other warfare related articles to one of the
world’s largest and fastest growing wargamer fan communities!
Find out more at
About Sonalysts, Inc.
Sonalysts, based in Waterford, CT, is an
employee-owned business with approximately 450 employees. Its annual sales are
in excess of $50M and it has been serving Government and commercial clients
since 1973. Sonalysts began developing computer simulation games for the
commercial market in the mid-nineties as part of its diversification plan
following the end of the cold war. Sonalysts has developed three PC naval
simulation games to date – 688(I) Hunter/Killer™, Jane’s Fleet Command™, and Sub
Command™. Each of these games has won a variety of awards from "Best Combat Sim
of the Year" to "Best Maritime Sim" of 2001. Sonalysts’ games provide the user
with a scalable experience so that the most dedicated simulation and casual
players can both equally enjoy them. All of the games (including the S.C.S. –
Dangerous Waters engine) have been used by the U.S. military for training and/or
as a simulation analysis tool. Jane’s Fleet Command has been used by ABC and NBC
News to assist in broadcast visualization of military operations in Iran,
Kosovo, and Afghanistan.